qianzhuqing 3 years ago
parent
commit
a81f386408
93 changed files with 23670 additions and 1316 deletions
  1. 2 2
      Assets/GameMain/Configs/ResourceBuilder.xml
  2. 0 35
      Assets/GameMain/Configs/ResourceCollection.xml
  3. BIN
      Assets/GameMain/DataTables/CustomBody.bytes
  4. BIN
      Assets/GameMain/DataTables/CustomBody.txt
  5. BIN
      Assets/GameMain/DataTables/CustomFace.bytes
  6. BIN
      Assets/GameMain/DataTables/CustomFace.txt
  7. BIN
      Assets/GameMain/DataTables/UIForm.bytes
  8. 1 1
      Assets/GameMain/Meshes/Animator/mary-head/face-jiemao.mat
  9. 1 1
      Assets/GameMain/Meshes/Animator/mary-head/face-meimao.mat
  10. 4 0
      Assets/GameMain/Meshes/Mary/mary.prefab
  11. 24 25
      Assets/GameMain/Meshes/Player/baseani.controller
  12. BIN
      Assets/GameMain/Model/5.FBX
  13. BIN
      Assets/GameMain/Model/6.FBX
  14. 0 100
      Assets/GameMain/Model/7.FBX.meta
  15. BIN
      Assets/GameMain/Model/4.FBX
  16. 1 1
      Assets/GameMain/Model/6.FBX.meta
  17. 72 0
      Assets/GameMain/Model/8.controller
  18. 3 3
      Assets/GameMain/UI/UISprites/CustomRole/cloth.meta
  19. BIN
      Assets/GameMain/Model/7.FBX
  20. 1 1
      Assets/GameMain/Model/5.FBX.meta
  21. 77 0
      Assets/GameMain/Model/Arms.mat
  22. 8 0
      Assets/GameMain/Model/Arms.mat.meta
  23. BIN
      Assets/GameMain/Model/BIANXINGQI(8).FBX
  24. 54 88
      Assets/GameMain/Model/4.FBX.meta
  25. 78 0
      Assets/GameMain/Model/Cornea.mat
  26. 8 0
      Assets/GameMain/Model/Cornea.mat.meta
  27. 77 0
      Assets/GameMain/Model/Ears.mat
  28. 8 0
      Assets/GameMain/Model/Ears.mat.meta
  29. 78 0
      Assets/GameMain/Model/EyeMoisture.mat
  30. 8 0
      Assets/GameMain/Model/EyeMoisture.mat.meta
  31. 77 0
      Assets/GameMain/Model/EyeSocket.mat
  32. 8 0
      Assets/GameMain/Model/EyeSocket.mat.meta
  33. 77 0
      Assets/GameMain/Model/Face.mat
  34. 8 0
      Assets/GameMain/Model/Face.mat.meta
  35. 77 0
      Assets/GameMain/Model/Fingernails.mat
  36. 8 0
      Assets/GameMain/Model/Fingernails.mat.meta
  37. 77 0
      Assets/GameMain/Model/Irises.mat
  38. 8 0
      Assets/GameMain/Model/Irises.mat.meta
  39. 77 0
      Assets/GameMain/Model/Legs.mat
  40. 8 0
      Assets/GameMain/Model/Legs.mat.meta
  41. 77 0
      Assets/GameMain/Model/Lips.mat
  42. 8 0
      Assets/GameMain/Model/Lips.mat.meta
  43. 77 0
      Assets/GameMain/Model/Mouth.mat
  44. 8 0
      Assets/GameMain/Model/Mouth.mat.meta
  45. 77 0
      Assets/GameMain/Model/Pupils.mat
  46. 8 0
      Assets/GameMain/Model/Pupils.mat.meta
  47. 77 0
      Assets/GameMain/Model/Sclera.mat
  48. 8 0
      Assets/GameMain/Model/Sclera.mat.meta
  49. BIN
      Assets/GameMain/Model/ShizukaEyelashesMapAlpha(1).jpg
  50. 92 0
      Assets/GameMain/Model/ShizukaEyelashesMapAlpha(1).jpg.meta
  51. BIN
      Assets/GameMain/Model/Shizuka_Arms_C(1).jpg
  52. 92 0
      Assets/GameMain/Model/Shizuka_Arms_C(1).jpg.meta
  53. BIN
      Assets/GameMain/Model/Shizuka_Eyes01(1).jpg
  54. 92 0
      Assets/GameMain/Model/Shizuka_Eyes01(1).jpg.meta
  55. BIN
      Assets/GameMain/Model/Shizuka_Eyes06(1)(1).jpg
  56. 92 0
      Assets/GameMain/Model/Shizuka_Eyes06(1)(1).jpg.meta
  57. BIN
      Assets/GameMain/Model/Shizuka_Face_C(1).jpg
  58. 92 0
      Assets/GameMain/Model/Shizuka_Face_C(1).jpg.meta
  59. BIN
      Assets/GameMain/Model/Shizuka_Legs_C(1).jpg
  60. 92 0
      Assets/GameMain/Model/Shizuka_Legs_C(1).jpg.meta
  61. BIN
      Assets/GameMain/Model/Shizuka_Mouth_D(1).jpg
  62. 92 0
      Assets/GameMain/Model/Shizuka_Mouth_D(1).jpg.meta
  63. BIN
      Assets/GameMain/Model/Shizuka_Torso_C(1).jpg
  64. 92 0
      Assets/GameMain/Model/Shizuka_Torso_C(1).jpg.meta
  65. 77 0
      Assets/GameMain/Model/Teeth.mat
  66. 8 0
      Assets/GameMain/Model/Teeth.mat.meta
  67. 77 0
      Assets/GameMain/Model/Toenails.mat
  68. 8 0
      Assets/GameMain/Model/Toenails.mat.meta
  69. 77 0
      Assets/GameMain/Model/Torso.mat
  70. 8 0
      Assets/GameMain/Model/Torso.mat.meta
  71. 21090 0
      Assets/GameMain/Model/walk.anim
  72. 8 0
      Assets/GameMain/Model/walk.anim.meta
  73. 183 1040
      Assets/GameMain/Scenes/CustomRole.unity
  74. 1 1
      Assets/GameMain/Scripts/DataTable/DRAircraft.cs
  75. 1 1
      Assets/GameMain/Scripts/DataTable/DRArmor.cs
  76. 1 1
      Assets/GameMain/Scripts/DataTable/DRAsteroid.cs
  77. 1 1
      Assets/GameMain/Scripts/DataTable/DRCustomBody.cs
  78. 93 5
      Assets/GameMain/Scripts/DataTable/DRCustomFace.cs
  79. 1 1
      Assets/GameMain/Scripts/DataTable/DREntity.cs
  80. 1 1
      Assets/GameMain/Scripts/DataTable/DRMusic.cs
  81. 1 1
      Assets/GameMain/Scripts/DataTable/DRScene.cs
  82. 1 1
      Assets/GameMain/Scripts/DataTable/DRSound.cs
  83. 1 1
      Assets/GameMain/Scripts/DataTable/DRThruster.cs
  84. 1 1
      Assets/GameMain/Scripts/DataTable/DRUIForm.cs
  85. 1 1
      Assets/GameMain/Scripts/DataTable/DRUISound.cs
  86. 1 1
      Assets/GameMain/Scripts/DataTable/DRWeapon.cs
  87. 17 1
      Assets/GameMain/Scripts/Entity/EntityData/RoleCustomBoneData.cs
  88. 6 1
      Assets/GameMain/Scripts/Game/CustomRole/CustomManager.cs
  89. BIN
      Assets/StreamingAssets/GameData.dat
  90. BIN
      Assets/StreamingAssets/GameFrameworkVersion.dat
  91. BIN
      Assets/StreamingAssets/Resources.dat
  92. BIN
      Assets/StreamingAssets/UI.dat
  93. BIN
      Assets/StreamingAssets/metasprite.dat

+ 2 - 2
Assets/GameMain/Configs/ResourceBuilder.xml

@@ -2,12 +2,12 @@
 <UnityGameFramework>
   <ResourceBuilder>
     <Settings>
-      <InternalResourceVersion>6</InternalResourceVersion>
+      <InternalResourceVersion>9</InternalResourceVersion>
       <Platforms>32</Platforms>
       <AssetBundleCompression>1</AssetBundleCompression>
       <CompressionHelperTypeName>UnityGameFramework.Runtime.DefaultCompressionHelper</CompressionHelperTypeName>
       <AdditionalCompressionSelected>True</AdditionalCompressionSelected>
-      <ForceRebuildAssetBundleSelected>False</ForceRebuildAssetBundleSelected>
+      <ForceRebuildAssetBundleSelected>True</ForceRebuildAssetBundleSelected>
       <BuildEventHandlerTypeName>
       </BuildEventHandlerTypeName>
       <OutputDirectory>E:/output/Meta</OutputDirectory>

+ 0 - 35
Assets/GameMain/Configs/ResourceCollection.xml

@@ -45,9 +45,7 @@
       <Asset Guid="0f995b3145e0e7247a42da6cef1dbf23" ResourceName="Materials" />
       <Asset Guid="1021feb529175094093c76247934e422" ResourceName="metasprite" />
       <Asset Guid="1053b0070685be347ab58587156842dc" ResourceName="Localization/Dictionaries" ResourceVariant="zh-tw" />
-      <Asset Guid="10bb8a53afc48484e9b2ff1202b190bd" ResourceName="metasprite" />
       <Asset Guid="1108590e681998042b48076d7d60ef61" ResourceName="metasprite" />
-      <Asset Guid="117763e9492099042a9a6cbd93d80f79" ResourceName="metasprite" />
       <Asset Guid="11cb5c81f9e062e4285602f571b2fca8" ResourceName="metasprite" />
       <Asset Guid="12bad035587d7444ea7e97aa31ce4ed7" ResourceName="metasprite" />
       <Asset Guid="139e20a7f9e514a4380b9aa0f32cc3c7" ResourceName="metasprite" />
@@ -57,12 +55,9 @@
       <Asset Guid="162aca155bacd7b4c99c2d9ebd2e12c8" ResourceName="metasprite" />
       <Asset Guid="17503f9303574294bb34c41cc4e7abbf" ResourceName="metasprite" />
       <Asset Guid="185f97f18bd603a478461ce9c08bd039" ResourceName="Materials" />
-      <Asset Guid="188aa591a021e464ea437bbcfa9e0251" ResourceName="metasprite" />
-      <Asset Guid="18c0382f9c9ecbd4da5203f8b39bbcf3" ResourceName="metasprite" />
       <Asset Guid="1b448cd74f1e9674ab8aad95cfaa6921" ResourceName="metasprite" />
       <Asset Guid="1b4bad6cea5a94611b21f9757fe41444" ResourceName="Materials" />
       <Asset Guid="1b77fa8c520b51e4f83bd8df75635568" ResourceName="metasprite" />
-      <Asset Guid="1be38a19390f10a49ad9e2a3b0e3c64f" ResourceName="metasprite" />
       <Asset Guid="1be4472894949437694aead55c6da60f" ResourceName="Sounds" />
       <Asset Guid="1be83576f4195314e97dd52e3fbfd00e" ResourceName="metasprite" />
       <Asset Guid="1c89236d45255234ebd1d39657ff7e02" ResourceName="Textures" />
@@ -72,7 +67,6 @@
       <Asset Guid="1e0350b97c61bfb4a91c62d756d01727" ResourceName="Materials" />
       <Asset Guid="1ead258f71f0d884e913087590ece730" ResourceName="metasprite" />
       <Asset Guid="20cfd8b7ea61a1941aefa438b87ce633" ResourceName="metasprite" />
-      <Asset Guid="2286ad9ad531ef5448bca534d5597654" ResourceName="metasprite" />
       <Asset Guid="236433a27ce40a7429b87d14d8fa3035" ResourceName="UI/UISprites/Common" />
       <Asset Guid="239366f83979ffa48a45dac2f0f1e8cb" ResourceName="DataTables" />
       <Asset Guid="23d3422dfe6276f419de91f64f82f5b3" ResourceName="metasprite" />
@@ -102,18 +96,15 @@
       <Asset Guid="3aa539b1e46111d4299a83c73ebe762c" ResourceName="UI/UIForms" />
       <Asset Guid="3be3fac3611f4584695662c4889f722d" ResourceName="UI/UISprites/Common" />
       <Asset Guid="3bf4ad7f5300adc4f82fb12314563fa3" ResourceName="metasprite" />
-      <Asset Guid="3cc64d9268a1c214ba8e0ee7e77ac9bc" ResourceName="metasprite" />
       <Asset Guid="3dc7455402dfa462b89a4bbd513955e9" ResourceName="Sounds" />
       <Asset Guid="3de0f53f7de34274eb07c51f856cde9d" ResourceName="metasprite" />
       <Asset Guid="3dfbff0088eca8c4394eff0fb7c779ee" ResourceName="metasprite" />
       <Asset Guid="3e504a46a8fcec34db3c4776530c6eb2" ResourceName="Textures" />
       <Asset Guid="3f54fcfdac53aec42ae18a6a1c6d8cb1" ResourceName="UI/UISprites/Common" />
       <Asset Guid="4061f826e79dced46a9da3495d013b3f" ResourceName="metasprite" />
-      <Asset Guid="43bfccbfd1c34114293035d2a02e4f88" ResourceName="metasprite" />
       <Asset Guid="4473d81b14ddb0143addf0e6050d8491" ResourceName="Scenes" />
       <Asset Guid="44c8db52241385c45bbb14a1718f17bf" ResourceName="Configs" />
       <Asset Guid="45c7317dcfc513945bc819f5ef5b2c40" ResourceName="metasprite" />
-      <Asset Guid="465d25d18dbeb5141afe83bb76e43883" ResourceName="metasprite" />
       <Asset Guid="486c851f54245084da2aec558132136b" ResourceName="metasprite" />
       <Asset Guid="4a17d2c656f5c6b44a31e3ee547a76b0" ResourceName="DataTables" />
       <Asset Guid="4ad0dfa60082c8e468583584242210df" ResourceName="metasprite" />
@@ -127,8 +118,6 @@
       <Asset Guid="4f688097e85071841a2c3ba165000c20" ResourceName="Textures" />
       <Asset Guid="50d40338fd713584fa6e9dd03346310b" ResourceName="metasprite" />
       <Asset Guid="5282f20eba4d44213820e21af8481932" ResourceName="Meshes" />
-      <Asset Guid="541cbd87f61ca3b44a01ce2e313c452d" ResourceName="metasprite" />
-      <Asset Guid="542d2d5fbe69f2b43a0258382637ff67" ResourceName="metasprite" />
       <Asset Guid="55b2ba8da378ea740bd05c1aa512135b" ResourceName="metasprite" />
       <Asset Guid="56b8df63bbad60749a69e38bc687fadf" ResourceName="UI/UISprites/Common" />
       <Asset Guid="578af1667322bab45b652b79a40bb4fb" ResourceName="Materials" />
@@ -137,7 +126,6 @@
       <Asset Guid="5ad106f18f2a33145b09a4ec29335a76" ResourceName="DataTables" />
       <Asset Guid="5cf6cfde166d4d249a1748fbe3dfa141" ResourceName="metasprite" />
       <Asset Guid="5dcd89912e222bf4c87f76db4044bc5e" ResourceName="Localization/Dictionaries" ResourceVariant="ko-kr" />
-      <Asset Guid="623434968a835a84c89a0e15f1f84ce1" ResourceName="metasprite" />
       <Asset Guid="627009eab3edd744492e8109200b293b" ResourceName="metasprite" />
       <Asset Guid="62af9e5c8f39cfa49af9e10ccf42f1da" ResourceName="UI/UISprites/Common" />
       <Asset Guid="638ff8ae4a0d15047839cd265d3bc296" ResourceName="Music/Background" />
@@ -147,12 +135,10 @@
       <Asset Guid="66fc62d873a12b24b89957a99e0342e0" ResourceName="metasprite" />
       <Asset Guid="6a4b82edcf27b7e4d9ce8a39136614f1" ResourceName="metasprite" />
       <Asset Guid="6bffcfbb75e425640a653347b6a80be0" ResourceName="metasprite" />
-      <Asset Guid="6c5b34db153732c4195bfb2e1def71f5" ResourceName="metasprite" />
       <Asset Guid="6cbc2c323b77f804fb958fa4eca33998" ResourceName="UI/UISprites/Common" />
       <Asset Guid="6d9b42ac01f24bf4d98923573f103575" ResourceName="Textures" />
       <Asset Guid="6db0c8354d868834abf29840037591b1" ResourceName="Textures" />
       <Asset Guid="6e023ca4283b3a7469cd61d24c83048c" ResourceName="Textures" />
-      <Asset Guid="6e2e7e6735e9c49409ba620fa876d34f" ResourceName="metasprite" />
       <Asset Guid="6e3730451fa077346abd4ac642ea71d8" ResourceName="Textures" />
       <Asset Guid="6e5d026bf0652ed4380f6a66f4aa26c5" ResourceName="Textures" />
       <Asset Guid="6e814a81b97303041aae97a746bfcb8d" ResourceName="metasprite" />
@@ -166,19 +152,16 @@
       <Asset Guid="7972cafe925c18f4fa70ba3cb6d7bd87" ResourceName="metasprite" />
       <Asset Guid="7a4ee2db77d4fa6419881f60e4e87ec3" ResourceName="metasprite" />
       <Asset Guid="7c0056bd785d6a64c812b7aa268ffae4" ResourceName="DataTables" />
-      <Asset Guid="7c0df739bed9a2644bdff689c3262424" ResourceName="metasprite" />
       <Asset Guid="7c881fecdf3e1e84d8627d86f1c2c59f" ResourceName="metasprite" />
       <Asset Guid="7d1e37fc3cc8a224196bcd494ae6c1d2" ResourceName="metasprite" />
       <Asset Guid="7d5a3fc1a216a9b4fb961317839fc4ef" ResourceName="metasprite" />
       <Asset Guid="7d5f7699d6d1d48e485ac71126e12061" ResourceName="Entities" />
-      <Asset Guid="7dc4a086e5eb4eb4084b2364405745df" ResourceName="metasprite" />
       <Asset Guid="7df19565e5718fe4582866699a5c12c8" ResourceName="metasprite" />
       <Asset Guid="7e91cd9bad7babf4b975882a4b7453cb" ResourceName="Textures" />
       <Asset Guid="7eae0d2701845a54aa570b07c55dab44" ResourceName="Textures" />
       <Asset Guid="7f5aee8da226edf4991598327cb32ce0" ResourceName="UI/UISprites/Logos" />
       <Asset Guid="7fd11dc5d29076d469d414dec2818f11" ResourceName="Configs" />
       <Asset Guid="8072d473631210a4f86ab030c50dec26" ResourceName="DataTables" />
-      <Asset Guid="815689cd554e5174eae0ba0c96854e73" ResourceName="metasprite" />
       <Asset Guid="81bcc4589f3cf7540a02ef4f0ab4c285" ResourceName="DataTables" />
       <Asset Guid="836be25be3e1e8c41ae5545bc8a9a4d7" ResourceName="Textures" />
       <Asset Guid="84efc7f33df3f424a838fdfdc0ed59dc" ResourceName="metasprite" />
@@ -224,7 +207,6 @@
       <Asset Guid="a35f3f57ce11eb847b35ee4db51446b4" ResourceName="DataTables" />
       <Asset Guid="a59e17d1bb139b74fbbc8a4cd882b5a3" ResourceName="metasprite" />
       <Asset Guid="a67c16135e4b4114f809b8effae9b7d7" ResourceName="metasprite" />
-      <Asset Guid="a67e5d921e1f43e4e8e4dc3c56da4561" ResourceName="metasprite" />
       <Asset Guid="a6a6459bc972ef342913e6b08fc199ca" ResourceName="metasprite" />
       <Asset Guid="a71f8bb1b1b2c51438e2bafc884cb02c" ResourceName="DataTables" />
       <Asset Guid="a74005c2978a1974c9d7bcc17e533c5b" ResourceName="metasprite" />
@@ -234,24 +216,20 @@
       <Asset Guid="a90d539e3b6670c46925e8015fbfeb0e" ResourceName="metasprite" />
       <Asset Guid="a9bede77aa4f31048871613dca683321" ResourceName="metasprite" />
       <Asset Guid="aa5746d1938ae11438a0df1c59a262e4" ResourceName="DataTables" />
-      <Asset Guid="ab3dcc29c7de02a4d830417f594f1a6f" ResourceName="metasprite" />
       <Asset Guid="ab45c3f613f388d43bbf43ec05eb92e2" ResourceName="UI/UISprites/Common" />
       <Asset Guid="ab4774faf71b57a40a29a9e902403fe3" ResourceName="DataTables" />
       <Asset Guid="ac036267acbc85045a4726340ecab702" ResourceName="metasprite" />
-      <Asset Guid="acbe227bb477bc146a956132556abf8c" ResourceName="metasprite" />
       <Asset Guid="ad302467f5ac0aa4abd61a261adf8a00" ResourceName="metasprite" />
       <Asset Guid="ad56aae2bb0f2ce4a86711287e14e223" ResourceName="DataTables" />
       <Asset Guid="ad8783d4109ca7d448ddd273c4300ce7" ResourceName="metasprite" />
       <Asset Guid="ae6a7f967521769458b0913fa39caaf4" ResourceName="Textures" />
       <Asset Guid="ae95a682f9053b944a29b394ac14e60c" ResourceName="metasprite" />
       <Asset Guid="b031b4f2980561542a7f7ba41391edc3" ResourceName="Scenes" />
-      <Asset Guid="b0bb94df6dd58f7468c2f5af32c88752" ResourceName="metasprite" />
       <Asset Guid="b0c7cf51d3fecb446ab93bf854419715" ResourceName="Materials" />
       <Asset Guid="b0ca33e6a02931a4e8e660d8a861a2b3" ResourceName="DataTables" />
       <Asset Guid="b2cebe04343227945bab3729ca9a3493" ResourceName="DataTables" />
       <Asset Guid="b43b9428191cb3d4aa56d0d126b38917" ResourceName="metasprite" />
       <Asset Guid="b474370e72ceec54ea3cb09d8765a548" ResourceName="Scenes" />
-      <Asset Guid="b66e82dfae131bd4bb173452f618d883" ResourceName="metasprite" />
       <Asset Guid="b918b4d8da1aa3141a07072354121571" ResourceName="metasprite" />
       <Asset Guid="b9c67ea45361f5946a3d39a88f72565c" ResourceName="metasprite" />
       <Asset Guid="ba157ba55f72c424a9e88f3c029997c4" ResourceName="Textures" />
@@ -264,7 +242,6 @@
       <Asset Guid="c547624e174de984882f0a14b4bb32e1" ResourceName="Materials" />
       <Asset Guid="c58c9afddbd36d14d837fa218d772996" ResourceName="Materials" />
       <Asset Guid="c7d1e11dd37634b48a9dd4012b8e4306" ResourceName="UI/UISounds" />
-      <Asset Guid="c7dc145077698914cad86c697c2335a3" ResourceName="metasprite" />
       <Asset Guid="ca48b4c55fb530541b51422a4fb497bf" ResourceName="metasprite" />
       <Asset Guid="caa829ab2ffc71340a69253afdf58365" ResourceName="Music/Menu" />
       <Asset Guid="cadd0764941c8b646ae79b51d0ea8285" ResourceName="UI/UISprites/Common" />
@@ -272,13 +249,11 @@
       <Asset Guid="ce09e29262f84844e92233b99ef8bfdc" ResourceName="metasprite" />
       <Asset Guid="ce44adac21a80e54282b6868f39c17b1" ResourceName="metasprite" />
       <Asset Guid="cfe53cf384344bd47a8680f8c5f97a7b" ResourceName="DataTables" />
-      <Asset Guid="d06e690a6d3fb2f45b2367e1187d4a2f" ResourceName="metasprite" />
       <Asset Guid="d0a86b2d8dd39c1488e9908bba16e34d" ResourceName="metasprite" />
       <Asset Guid="d0ca39b623336474d8f76d3a147cf0c5" ResourceName="metasprite" />
       <Asset Guid="d1766a3d3abaf474abda7a4de4788ba1" ResourceName="metasprite" />
       <Asset Guid="d2c88224d0cb48347b46dc3772feb1a4" ResourceName="metasprite" />
       <Asset Guid="d35c503e19658d846996920b0834df36" ResourceName="metasprite" />
-      <Asset Guid="d363b6c1526152f46a20c4b08f64aff3" ResourceName="metasprite" />
       <Asset Guid="d366276d67987794b9d9b5db2a5b7480" ResourceName="metasprite" />
       <Asset Guid="d3ff2f11d97fc494c85edf49ecc0e89f" ResourceName="metasprite" />
       <Asset Guid="d4587962995e3c0408c3acf619463c4e" ResourceName="metasprite" />
@@ -291,14 +266,10 @@
       <Asset Guid="d9a234a77917fed469c1546b5d5a539a" ResourceName="metasprite" />
       <Asset Guid="db58965402f12ed47b4dad61a9e48c9d" ResourceName="UI/UISprites/Icons" />
       <Asset Guid="db80ff7f8bc04b24a88f0155d9c6c054" ResourceName="metasprite" />
-      <Asset Guid="dc11b242a3f695540b3ed9e588bad59a" ResourceName="metasprite" />
-      <Asset Guid="dc3d0d5968fdc174e8ffa10b12a092db" ResourceName="metasprite" />
       <Asset Guid="dd23ec3e02064934885853db19512e89" ResourceName="metasprite" />
-      <Asset Guid="dde0766e81f878d449fa0ae21ef3b921" ResourceName="metasprite" />
       <Asset Guid="ddffdd4ff4ebc624aabe72955b2694c0" ResourceName="metasprite" />
       <Asset Guid="df68905f01abed1408e38f0cf786013a" ResourceName="metasprite" />
       <Asset Guid="e0792649e7774a24d8e7cceba0231c61" ResourceName="DataTables" />
-      <Asset Guid="e12e67af88c2d22499286196c649199f" ResourceName="metasprite" />
       <Asset Guid="e1e23aef153d1854a8bde7219d9dc7b2" ResourceName="metasprite" />
       <Asset Guid="e5ca26c53b6ab8a46b52817008d7c7fa" ResourceName="UI/UISprites/Icons" />
       <Asset Guid="e5f06a9bd45eef640832eef1e61880b0" ResourceName="metasprite" />
@@ -309,7 +280,6 @@
       <Asset Guid="eabb37cb6d738b443b398b701a64cd88" ResourceName="Textures" />
       <Asset Guid="ef60c7d234dc31943bf804b986ecc865" ResourceName="metasprite" />
       <Asset Guid="f15200ad2b9106342a44334fb2c8f2b0" ResourceName="metasprite" />
-      <Asset Guid="f1a8a6bef7d59a745860179fa9ab7efc" ResourceName="metasprite" />
       <Asset Guid="f245e18169a7de046bb9c72886c049cc" ResourceName="metasprite" />
       <Asset Guid="f250f5e2fa13ff84cafef0a41477cd88" ResourceName="metasprite" />
       <Asset Guid="f2f4df0b7211e4c42a5638273525d8ee" ResourceName="UI/UISprites/Common" />
@@ -320,9 +290,6 @@
       <Asset Guid="f5d67fb6774eac24697cf4b0a8e682ee" ResourceName="metasprite" />
       <Asset Guid="f67c5d2f3a4774144890aa8da86263b8" ResourceName="metasprite" />
       <Asset Guid="f6db5bbdfe0e9894798706814cd6b336" ResourceName="Textures" />
-      <Asset Guid="f7e14a802aa853f48bb63f55f8fc461d" ResourceName="metasprite" />
-      <Asset Guid="f8badb2739a289d46b2727b9c79af284" ResourceName="metasprite" />
-      <Asset Guid="f9b715b001b87bb4db896a0c65f01808" ResourceName="metasprite" />
       <Asset Guid="fa0fbba01e873b449951b7f7fc1139e5" ResourceName="metasprite" />
       <Asset Guid="fc7851c2f8f91dc44abe7c9dc76a5112" ResourceName="DataTables" />
       <Asset Guid="fc9e47ac0b9c7f3458fc3703dfbc186a" ResourceName="metasprite" />
@@ -332,8 +299,6 @@
       <Asset Guid="fdb5edd099d06b045af609ba3172400a" ResourceName="DataTables" />
       <Asset Guid="fdbcaade321385543a350063cc44e662" ResourceName="metasprite" />
       <Asset Guid="fde5b205d6058344d9ef82ec8fc96d3e" ResourceName="metasprite" />
-      <Asset Guid="ff092632153f64d42b56364ff04379b9" ResourceName="metasprite" />
-      <Asset Guid="ff8c67c3d32d2864a99413b3874dfd86" ResourceName="metasprite" />
       <Asset Guid="ffeea1dc73c704149ae66dcd34512657" ResourceName="metasprite" />
     </Assets>
   </ResourceCollection>

BIN
Assets/GameMain/DataTables/CustomBody.bytes


BIN
Assets/GameMain/DataTables/CustomBody.txt


BIN
Assets/GameMain/DataTables/CustomFace.bytes


BIN
Assets/GameMain/DataTables/CustomFace.txt


BIN
Assets/GameMain/DataTables/UIForm.bytes


+ 1 - 1
Assets/GameMain/Meshes/Animator/mary-head/face-jiemao.mat

@@ -74,5 +74,5 @@ Material:
     - _UVSec: 0
     - _ZWrite: 0
     m_Colors:
-    - _Color: {r: 0, g: 0, b: 0, a: 1}
+    - _Color: {r: 1, g: 0, b: 0, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 1 - 1
Assets/GameMain/Meshes/Animator/mary-head/face-meimao.mat

@@ -74,5 +74,5 @@ Material:
     - _UVSec: 0
     - _ZWrite: 0
     m_Colors:
-    - _Color: {r: 0.1792453, g: 0.07796404, b: 0.051575292, a: 1}
+    - _Color: {r: 0.33962262, g: 0.25471696, b: 0.25471696, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 4 - 0
Assets/GameMain/Meshes/Mary/mary.prefab

@@ -58,6 +58,10 @@ PrefabInstance:
       propertyPath: m_LocalPosition.x
       value: 0.00169
       objectReference: {fileID: 0}
+    - target: {fileID: 400010, guid: b5ec75d79e143ad4baef7e87fb19fd00, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 0.00085
+      objectReference: {fileID: 0}
     - target: {fileID: 400014, guid: b5ec75d79e143ad4baef7e87fb19fd00, type: 3}
       propertyPath: m_RootOrder
       value: 0

+ 24 - 25
Assets/GameMain/Meshes/Player/baseani.controller

@@ -22,7 +22,29 @@ AnimatorController:
     m_IKPass: 0
     m_SyncedLayerAffectsTiming: 0
     m_Controller: {fileID: 9100000}
---- !u!1102 &174210262580191889
+--- !u!1107 &3767549705516674691
+AnimatorStateMachine:
+  serializedVersion: 5
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Base Layer
+  m_ChildStates:
+  - serializedVersion: 1
+    m_State: {fileID: 7856177798788273316}
+    m_Position: {x: 287, y: 236, z: 0}
+  m_ChildStateMachines: []
+  m_AnyStateTransitions: []
+  m_EntryTransitions: []
+  m_StateMachineTransitions: {}
+  m_StateMachineBehaviours: []
+  m_AnyStatePosition: {x: 50, y: 20, z: 0}
+  m_EntryPosition: {x: 50, y: 120, z: 0}
+  m_ExitPosition: {x: 800, y: 120, z: 0}
+  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
+  m_DefaultState: {fileID: 7856177798788273316}
+--- !u!1102 &7856177798788273316
 AnimatorState:
   serializedVersion: 5
   m_ObjectHideFlags: 1
@@ -42,32 +64,9 @@ AnimatorState:
   m_MirrorParameterActive: 0
   m_CycleOffsetParameterActive: 0
   m_TimeParameterActive: 0
-  m_Motion: {fileID: -3419257869308726280, guid: 858b834fc059ad94a95a891a0d6f1a28,
-    type: 3}
+  m_Motion: {fileID: 7400000, guid: 254982889490d214f95d481587150d6b, type: 2}
   m_Tag: 
   m_SpeedParameter: 
   m_MirrorParameter: 
   m_CycleOffsetParameter: 
   m_TimeParameter: 
---- !u!1107 &3767549705516674691
-AnimatorStateMachine:
-  serializedVersion: 5
-  m_ObjectHideFlags: 1
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_Name: Base Layer
-  m_ChildStates:
-  - serializedVersion: 1
-    m_State: {fileID: 174210262580191889}
-    m_Position: {x: 130.35294, y: 255.23529, z: 0}
-  m_ChildStateMachines: []
-  m_AnyStateTransitions: []
-  m_EntryTransitions: []
-  m_StateMachineTransitions: {}
-  m_StateMachineBehaviours: []
-  m_AnyStatePosition: {x: 50, y: 20, z: 0}
-  m_EntryPosition: {x: 50, y: 120, z: 0}
-  m_ExitPosition: {x: 800, y: 120, z: 0}
-  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
-  m_DefaultState: {fileID: 174210262580191889}

BIN
Assets/GameMain/Model/5.FBX


BIN
Assets/GameMain/Model/6.FBX


+ 0 - 100
Assets/GameMain/Model/7.FBX.meta

@@ -1,100 +0,0 @@
-fileFormatVersion: 2
-guid: d78685f299284ba47a5ee546bf758d6e
-ModelImporter:
-  serializedVersion: 19301
-  internalIDToNameTable:
-  - first:
-      74: 1827226128182048838
-    second: Take 001
-  externalObjects: {}
-  materials:
-    materialImportMode: 1
-    materialName: 0
-    materialSearch: 1
-    materialLocation: 1
-  animations:
-    legacyGenerateAnimations: 4
-    bakeSimulation: 0
-    resampleCurves: 1
-    optimizeGameObjects: 0
-    motionNodeName: 
-    rigImportErrors: 
-    rigImportWarnings: 
-    animationImportErrors: 
-    animationImportWarnings: 
-    animationRetargetingWarnings: 
-    animationDoRetargetingWarnings: 0
-    importAnimatedCustomProperties: 0
-    importConstraints: 0
-    animationCompression: 1
-    animationRotationError: 0.5
-    animationPositionError: 0.5
-    animationScaleError: 0.5
-    animationWrapMode: 0
-    extraExposedTransformPaths: []
-    extraUserProperties: []
-    clipAnimations: []
-    isReadable: 0
-  meshes:
-    lODScreenPercentages: []
-    globalScale: 1
-    meshCompression: 0
-    addColliders: 0
-    useSRGBMaterialColor: 1
-    sortHierarchyByName: 1
-    importVisibility: 1
-    importBlendShapes: 1
-    importCameras: 1
-    importLights: 1
-    fileIdsGeneration: 2
-    swapUVChannels: 0
-    generateSecondaryUV: 0
-    useFileUnits: 1
-    keepQuads: 0
-    weldVertices: 1
-    preserveHierarchy: 0
-    skinWeightsMode: 0
-    maxBonesPerVertex: 4
-    minBoneWeight: 0.001
-    meshOptimizationFlags: -1
-    indexFormat: 0
-    secondaryUVAngleDistortion: 8
-    secondaryUVAreaDistortion: 15.000001
-    secondaryUVHardAngle: 88
-    secondaryUVPackMargin: 4
-    useFileScale: 1
-  tangentSpace:
-    normalSmoothAngle: 60
-    normalImportMode: 0
-    tangentImportMode: 3
-    normalCalculationMode: 4
-    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
-    blendShapeNormalImportMode: 1
-    normalSmoothingSource: 0
-  referencedClips: []
-  importAnimation: 1
-  humanDescription:
-    serializedVersion: 3
-    human: []
-    skeleton: []
-    armTwist: 0.5
-    foreArmTwist: 0.5
-    upperLegTwist: 0.5
-    legTwist: 0.5
-    armStretch: 0.05
-    legStretch: 0.05
-    feetSpacing: 0
-    globalScale: 1
-    rootMotionBoneName: 
-    hasTranslationDoF: 0
-    hasExtraRoot: 0
-    skeletonHasParents: 1
-  lastHumanDescriptionAvatarSource: {instanceID: 0}
-  autoGenerateAvatarMappingIfUnspecified: 1
-  animationType: 2
-  humanoidOversampling: 1
-  avatarSetup: 0
-  additionalBone: 0
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

BIN
Assets/GameMain/Model/4.FBX


+ 1 - 1
Assets/GameMain/Model/6.FBX.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 28dd1eddc92ddef46ac3d3dda4fe7491
+guid: 19bd63a8fb3456e4cb32b1c7f4860f48
 ModelImporter:
   serializedVersion: 19301
   internalIDToNameTable:

+ 72 - 0
Assets/GameMain/Model/8.controller

@@ -0,0 +1,72 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!91 &9100000
+AnimatorController:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: 8
+  serializedVersion: 5
+  m_AnimatorParameters: []
+  m_AnimatorLayers:
+  - serializedVersion: 5
+    m_Name: Base Layer
+    m_StateMachine: {fileID: 941816567083102053}
+    m_Mask: {fileID: 0}
+    m_Motions: []
+    m_Behaviours: []
+    m_BlendingMode: 0
+    m_SyncedLayerIndex: -1
+    m_DefaultWeight: 0
+    m_IKPass: 0
+    m_SyncedLayerAffectsTiming: 0
+    m_Controller: {fileID: 9100000}
+--- !u!1107 &941816567083102053
+AnimatorStateMachine:
+  serializedVersion: 5
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Base Layer
+  m_ChildStates:
+  - serializedVersion: 1
+    m_State: {fileID: 4312635860885776039}
+    m_Position: {x: 200, y: 0, z: 0}
+  m_ChildStateMachines: []
+  m_AnyStateTransitions: []
+  m_EntryTransitions: []
+  m_StateMachineTransitions: {}
+  m_StateMachineBehaviours: []
+  m_AnyStatePosition: {x: 50, y: 20, z: 0}
+  m_EntryPosition: {x: 50, y: 120, z: 0}
+  m_ExitPosition: {x: 800, y: 120, z: 0}
+  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
+  m_DefaultState: {fileID: 4312635860885776039}
+--- !u!1102 &4312635860885776039
+AnimatorState:
+  serializedVersion: 5
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: walk
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions: []
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: 7400000, guid: 254982889490d214f95d481587150d6b, type: 2}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 

+ 3 - 3
Assets/GameMain/UI/UISprites/CustomRole/cloth.meta

@@ -1,8 +1,8 @@
 fileFormatVersion: 2
-guid: d8981734efe75494596fa8f9328cb00d
-folderAsset: yes
-DefaultImporter:
+guid: 3700362a2bc080e45900df314a4eb922
+NativeFormatImporter:
   externalObjects: {}
+  mainObjectFileID: 9100000
   userData: 
   assetBundleName: 
   assetBundleVariant: 

BIN
Assets/GameMain/Model/7.FBX


+ 1 - 1
Assets/GameMain/Model/5.FBX.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 893a96d07a9898f4f8cedb8f1cfe7499
+guid: aee181dfe21b44147902926f4e0fa155
 ModelImporter:
   serializedVersion: 19301
   internalIDToNameTable:

+ 77 - 0
Assets/GameMain/Model/Arms.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Arms
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: 050a16a3e4ec92d4493feaf40e6e6cb3, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Arms.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 02f5de8525ae2ea45ba5bdd2a99c17d6
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/GameMain/Model/BIANXINGQI(8).FBX


+ 54 - 88
Assets/GameMain/Model/4.FBX.meta

@@ -1,14 +1,11 @@
 fileFormatVersion: 2
-guid: 858b834fc059ad94a95a891a0d6f1a28
+guid: 2fd13e1bcc307cf409ba3aeaab94e9cb
 ModelImporter:
   serializedVersion: 19301
   internalIDToNameTable:
   - first:
       74: 1827226128182048838
     second: Take 001
-  - first:
-      74: -3419257869308726280
-    second: walk
   externalObjects: {}
   materials:
     materialImportMode: 1
@@ -41,65 +38,7 @@ ModelImporter:
     animationWrapMode: 0
     extraExposedTransformPaths: []
     extraUserProperties: []
-    clipAnimations:
-    - serializedVersion: 16
-      name: Take 001
-      takeName: Take 001
-      internalID: 0
-      firstFrame: 0
-      lastFrame: 2500
-      wrapMode: 0
-      orientationOffsetY: 0
-      level: 0
-      cycleOffset: 0
-      loop: 0
-      hasAdditiveReferencePose: 0
-      loopTime: 0
-      loopBlend: 0
-      loopBlendOrientation: 0
-      loopBlendPositionY: 0
-      loopBlendPositionXZ: 0
-      keepOriginalOrientation: 0
-      keepOriginalPositionY: 1
-      keepOriginalPositionXZ: 0
-      heightFromFeet: 0
-      mirror: 0
-      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
-      curves: []
-      events: []
-      transformMask: []
-      maskType: 3
-      maskSource: {instanceID: 0}
-      additiveReferencePoseFrame: 0
-    - serializedVersion: 16
-      name: walk
-      takeName: Take 001
-      internalID: 0
-      firstFrame: 0
-      lastFrame: 37
-      wrapMode: 0
-      orientationOffsetY: 0
-      level: 0
-      cycleOffset: 0
-      loop: 0
-      hasAdditiveReferencePose: 0
-      loopTime: 1
-      loopBlend: 0
-      loopBlendOrientation: 0
-      loopBlendPositionY: 0
-      loopBlendPositionXZ: 0
-      keepOriginalOrientation: 0
-      keepOriginalPositionY: 1
-      keepOriginalPositionXZ: 0
-      heightFromFeet: 0
-      mirror: 0
-      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
-      curves: []
-      events: []
-      transformMask: []
-      maskType: 3
-      maskSource: {instanceID: 0}
-      additiveReferencePoseFrame: 0
+    clipAnimations: []
     isReadable: 0
   meshes:
     lODScreenPercentages: []
@@ -551,23 +490,13 @@ ModelImporter:
         length: 0
         modified: 0
     skeleton:
-    - name: 4(Clone)
+    - name: BIANXINGQI(8)(Clone)
       parentName: 
       position: {x: 0, y: 0, z: 0}
       rotation: {x: 0, y: 0, z: 0, w: 1}
       scale: {x: 1, y: 1, z: 1}
-    - name: Bip001
-      parentName: 4(Clone)
-      position: {x: -0.00037135347, y: 0.017105361, z: 0.00012346459}
-      rotation: {x: -0.47497937, y: 0.48722807, z: 0.51245314, w: 0.52382743}
-      scale: {x: 0.009999999, y: 0.01, z: 0.01}
-    - name: "\xD7t\xD7\xFC"
-      parentName: 4(Clone)
-      position: {x: -0, y: 0, z: 0}
-      rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
-      scale: {x: 1, y: 1, z: 1}
     - name: Root
-      parentName: 4(Clone)
+      parentName: BIANXINGQI(8)(Clone)
       position: {x: -0, y: 0, z: -5.3895377e-10}
       rotation: {x: 0.00000006657903, y: -0, z: -0, w: 1}
       scale: {x: 1, y: 1, z: 1}
@@ -608,14 +537,14 @@ ModelImporter:
       scale: {x: 1.0000002, y: 1.0000001, z: 1}
     - name: Toe_0_L
       parentName: Foot_L
-      position: {x: -0.07507513, y: 0.07286826, z: 0.0000000037252903}
+      position: {x: -0.07507512, y: 0.07286823, z: 0.0000000037252903}
       rotation: {x: -0.01707941, y: -0.016210865, z: -0.72510695, w: 0.6882335}
-      scale: {x: 1.0000004, y: 1.0000005, z: 1.0000005}
+      scale: {x: 1.0000004, y: 1.0000002, z: 1.0000004}
     - name: Bip001 L Toe0Nub
       parentName: Toe_0_L
-      position: {x: -0.102095485, y: 0, z: 0.0000000018626451}
-      rotation: {x: 0, y: 0, z: 1, w: 6.123234e-17}
-      scale: {x: -1, y: -1.0000001, z: -1}
+      position: {x: -0.102095515, y: -0.000000014901161, z: -0.0000000037252903}
+      rotation: {x: -4.6566123e-10, y: 2.8513525e-26, z: 1, w: 6.123234e-17}
+      scale: {x: -1.0000001, y: -1.0000001, z: -1.0000001}
     - name: Thigh_R
       parentName: Spine_01
       position: {x: 0.088261425, y: -0.031222314, z: -0.10769675}
@@ -666,16 +595,42 @@ ModelImporter:
       position: {x: -0.21447515, y: 0.000000014901161, z: 0}
       rotation: {x: -2.3283064e-10, y: 0.0000000018626451, z: 4.3368087e-19, w: 1}
       scale: {x: 1, y: 1, z: 1}
-    - name: Jaw
+    - name: YAN
       parentName: Head
-      position: {x: -0.02894497, y: 0.11314389, z: 0.0012296438}
-      rotation: {x: -0.09133692, y: 0.70433414, z: 0.6955213, w: -0.10872527}
-      scale: {x: 0.5357057, y: 0.5357065, z: 0.5357062}
-    - name: RUYAO2
+      position: {x: -0.11841917, y: 0.034935072, z: 0.0015731826}
+      rotation: {x: -0.32500148, y: 0.9456407, z: -0.0038586997, w: -0.011083577}
+      scale: {x: 1, y: 1, z: 1}
+    - name: YAN1
+      parentName: YAN
+      position: {x: -0.009501219, y: 0.007201314, z: -0.03778071}
+      rotation: {x: 0.00000018859275, y: 0.00000022444866, z: 0.4167075, w: -0.90904063}
+      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000004}
+    - name: YANZHU_L
+      parentName: YAN1
+      position: {x: -0.035635725, y: 0.004206419, z: -0.00069734454}
+      rotation: {x: -0.004044702, y: -0.024222057, z: -0.18934585, w: 0.9816034}
+      scale: {x: 1.0000004, y: 0.99999994, z: 1.0000002}
+    - name: YAN2
+      parentName: YAN
+      position: {x: -0.0095011, y: 0.007201433, z: 0.040130675}
+      rotation: {x: 0.00000018859275, y: 0.00000022444866, z: 0.4167075, w: -0.90904063}
+      scale: {x: 1.0000002, y: 1.0000004, z: 1.0000004}
+    - name: YANZHU_R
+      parentName: YAN2
+      position: {x: -0.03563568, y: 0.004206538, z: 0.00015260279}
+      rotation: {x: -0.004044702, y: -0.024222057, z: -0.18934585, w: 0.9816034}
+      scale: {x: 1.0000004, y: 0.99999994, z: 1.0000002}
+    - name: RY2
       parentName: Spine_03
       position: {x: -0.082221985, y: 0.050444156, z: 0.08365238}
       rotation: {x: -0.5248991, y: 0.84656113, z: 0.048746925, w: 0.07374928}
       scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
+    - name: RY22
+      parentName: RY2
+      position: {x: -0.075481236, y: 0, z: 0.00000011920929}
+      rotation: {x: 0.00000005657784, y: -0.00000008923237, z: 0.000000007450588,
+        w: 1}
+      scale: {x: 1, y: 1, z: 1}
     - name: Clavicle_L
       parentName: Spine_03
       position: {x: -0.21929216, y: -0.006353587, z: 0.050159138}
@@ -919,21 +874,32 @@ ModelImporter:
       position: {x: -0.024406672, y: 0, z: 0.000000059604645}
       rotation: {x: -0.0000000074505815, y: -0.000000014901163, z: 1, w: -4.9789986e-17}
       scale: {x: -0.99999994, y: -0.9999999, z: -0.9999999}
-    - name: RUYA0O1
+    - name: RY1
       parentName: Spine_03
       position: {x: -0.08011818, y: 0.050750554, z: -0.08331715}
       rotation: {x: -0.53217614, y: 0.8416022, z: -0.046193097, w: -0.07975329}
       scale: {x: 0.9999998, y: 1, z: 1}
+    - name: RY11
+      parentName: RY1
+      position: {x: -0.075481296, y: -0.00000011920929, z: -0.00000023841858}
+      rotation: {x: -0.000000048428777, y: -0.000000046100464, z: -0.000000052154068,
+        w: 1}
+      scale: {x: 1, y: 1, z: 1}
     - name: model
-      parentName: 4(Clone)
+      parentName: BIANXINGQI(8)(Clone)
       position: {x: 5.3128324, y: 0.0000007748604, z: -6.025983}
       rotation: {x: 1, y: 0, z: 0, w: -0.00000013315805}
       scale: {x: 1, y: 1, z: 1}
     - name: Standard_nv
       parentName: model
-      position: {x: -5.3128324, y: -0.00000089367575, z: -6.025983}
+      position: {x: -5.3128324, y: -0.0000008940697, z: -6.025983}
       rotation: {x: 1, y: 0, z: -0, w: 0.0000000754979}
       scale: {x: 1, y: 1, z: 1}
+    - name: Bone015
+      parentName: BIANXINGQI(8)(Clone)
+      position: {x: -0.00000001014483, y: 1.1055256, z: -0.09913079}
+      rotation: {x: 0.6615915, y: 0.6615913, z: 0.24959308, w: -0.24959373}
+      scale: {x: 1, y: 1, z: 1}
     armTwist: 0.5
     foreArmTwist: 0.5
     upperLegTwist: 0.5

+ 78 - 0
Assets/GameMain/Model/Cornea.mat

@@ -0,0 +1,78 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Cornea
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: 3000
+  stringTagMap:
+    RenderType: Transparent
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: 738758cfb05f4744d8822816f2a197c7, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 10
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 3
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 0
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 0.995}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Cornea.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8a26ea452d4034b40aba9066c9c0c8dc
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Ears.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Ears
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: f8c8b45e6a8c38140bc2d1090028f2cd, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Ears.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 88495cdff5d7e72468c1c676aed56ba5
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 78 - 0
Assets/GameMain/Model/EyeMoisture.mat

@@ -0,0 +1,78 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: EyeMoisture
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: 3000
+  stringTagMap:
+    RenderType: Transparent
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: 34f3ddd2d64186c409244b7d55bb688d, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 10
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 3
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 0
+    m_Colors:
+    - _Color: {r: 0.6666667, g: 0.6627451, b: 0.6627451, a: 0.995}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/EyeMoisture.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5a84b1265899ded4293d3f1cb6cd6ee0
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/EyeSocket.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: EyeSocket
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: 738758cfb05f4744d8822816f2a197c7, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/EyeSocket.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 86deb58dfd47e96469e186d683154906
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Face.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Face
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: f8c8b45e6a8c38140bc2d1090028f2cd, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Face.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 17a9680819fb25d4a836eb9220967fbb
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Fingernails.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Fingernails
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: 050a16a3e4ec92d4493feaf40e6e6cb3, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Fingernails.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 986d93bb3851fa248807519459183e3f
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Irises.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Irises
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Irises.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f7b64b0071691b14582e15a84482eb73
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Legs.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Legs
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: b87561676b41e0d42baf0d10165e1603, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Legs.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 20fb3687548f78343b8768ff9c0c1207
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Lips.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Lips
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: f8c8b45e6a8c38140bc2d1090028f2cd, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Lips.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c83f248a8149afe4dafc518dd2776df0
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Mouth.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Mouth
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: f8c8b45e6a8c38140bc2d1090028f2cd, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Mouth.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 46a115b0c59daff42867a3cba4c5f0c8
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Pupils.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Pupils
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: 34f3ddd2d64186c409244b7d55bb688d, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Pupils.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 53573ca77c75872429c0fa38bd9d48c0
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Sclera.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Sclera
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: 34f3ddd2d64186c409244b7d55bb688d, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Sclera.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 72515c70a0eb24943948efd71db7c949
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/GameMain/Model/ShizukaEyelashesMapAlpha(1).jpg


+ 92 - 0
Assets/GameMain/Model/ShizukaEyelashesMapAlpha(1).jpg.meta

@@ -0,0 +1,92 @@
+fileFormatVersion: 2
+guid: 31727c53bdb01d845b91aaf574ba504a
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 1
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 0
+    wrapV: 0
+    wrapW: 0
+  nPOTScale: 1
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 0
+  spriteTessellationDetail: -1
+  textureType: 0
+  textureShape: 1
+  singleChannelComponent: 0
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/GameMain/Model/Shizuka_Arms_C(1).jpg


+ 92 - 0
Assets/GameMain/Model/Shizuka_Arms_C(1).jpg.meta

@@ -0,0 +1,92 @@
+fileFormatVersion: 2
+guid: 050a16a3e4ec92d4493feaf40e6e6cb3
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 1
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 0
+    wrapV: 0
+    wrapW: 0
+  nPOTScale: 1
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 0
+  spriteTessellationDetail: -1
+  textureType: 0
+  textureShape: 1
+  singleChannelComponent: 0
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/GameMain/Model/Shizuka_Eyes01(1).jpg


+ 92 - 0
Assets/GameMain/Model/Shizuka_Eyes01(1).jpg.meta

@@ -0,0 +1,92 @@
+fileFormatVersion: 2
+guid: 34f3ddd2d64186c409244b7d55bb688d
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 1
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 0
+    wrapV: 0
+    wrapW: 0
+  nPOTScale: 1
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 0
+  spriteTessellationDetail: -1
+  textureType: 0
+  textureShape: 1
+  singleChannelComponent: 0
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/GameMain/Model/Shizuka_Eyes06(1)(1).jpg


+ 92 - 0
Assets/GameMain/Model/Shizuka_Eyes06(1)(1).jpg.meta

@@ -0,0 +1,92 @@
+fileFormatVersion: 2
+guid: 738758cfb05f4744d8822816f2a197c7
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 1
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 0
+    wrapV: 0
+    wrapW: 0
+  nPOTScale: 1
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 0
+  spriteTessellationDetail: -1
+  textureType: 0
+  textureShape: 1
+  singleChannelComponent: 0
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/GameMain/Model/Shizuka_Face_C(1).jpg


+ 92 - 0
Assets/GameMain/Model/Shizuka_Face_C(1).jpg.meta

@@ -0,0 +1,92 @@
+fileFormatVersion: 2
+guid: f8c8b45e6a8c38140bc2d1090028f2cd
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 1
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 0
+    wrapV: 0
+    wrapW: 0
+  nPOTScale: 1
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 0
+  spriteTessellationDetail: -1
+  textureType: 0
+  textureShape: 1
+  singleChannelComponent: 0
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/GameMain/Model/Shizuka_Legs_C(1).jpg


+ 92 - 0
Assets/GameMain/Model/Shizuka_Legs_C(1).jpg.meta

@@ -0,0 +1,92 @@
+fileFormatVersion: 2
+guid: b87561676b41e0d42baf0d10165e1603
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 1
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 0
+    wrapV: 0
+    wrapW: 0
+  nPOTScale: 1
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 0
+  spriteTessellationDetail: -1
+  textureType: 0
+  textureShape: 1
+  singleChannelComponent: 0
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/GameMain/Model/Shizuka_Mouth_D(1).jpg


+ 92 - 0
Assets/GameMain/Model/Shizuka_Mouth_D(1).jpg.meta

@@ -0,0 +1,92 @@
+fileFormatVersion: 2
+guid: 79ad3937f5b742d4b970d3eb70833aab
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 1
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 0
+    wrapV: 0
+    wrapW: 0
+  nPOTScale: 1
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 0
+  spriteTessellationDetail: -1
+  textureType: 0
+  textureShape: 1
+  singleChannelComponent: 0
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/GameMain/Model/Shizuka_Torso_C(1).jpg


+ 92 - 0
Assets/GameMain/Model/Shizuka_Torso_C(1).jpg.meta

@@ -0,0 +1,92 @@
+fileFormatVersion: 2
+guid: 347c01f32c4be5c4ca46b2f279fbaaf6
+TextureImporter:
+  internalIDToNameTable: []
+  externalObjects: {}
+  serializedVersion: 11
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 1
+    sRGBTexture: 1
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapsPreserveCoverage: 0
+    alphaTestReferenceValue: 0.5
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  streamingMipmaps: 0
+  streamingMipmapsPriority: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    serializedVersion: 2
+    filterMode: 1
+    aniso: 1
+    mipBias: 0
+    wrapU: 0
+    wrapV: 0
+    wrapW: 0
+  nPOTScale: 1
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 0
+  spriteTessellationDetail: -1
+  textureType: 0
+  textureShape: 1
+  singleChannelComponent: 0
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  applyGammaDecoding: 0
+  platformSettings:
+  - serializedVersion: 3
+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Teeth.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Teeth
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Teeth.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 68d1e91f5b890444890411921dc63987
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Toenails.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Toenails
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 2800000, guid: 050a16a3e4ec92d4493feaf40e6e6cb3, type: 3}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Toenails.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bc8be32b47a94d547a3a88f0ffac5ac2
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 77 - 0
Assets/GameMain/Model/Torso.mat

@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Torso
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _BumpMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 0.3773585, g: 0.3773585, b: 0.3773585, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 8 - 0
Assets/GameMain/Model/Torso.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d2e36b9d239dfb840a0593a3f224c708
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 21090 - 0
Assets/GameMain/Model/walk.anim


+ 8 - 0
Assets/GameMain/Model/walk.anim.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 254982889490d214f95d481587150d6b
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 7400000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 183 - 1040
Assets/GameMain/Scenes/CustomRole.unity


+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRAircraft.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.123
+// 生成时间:2022-01-25 20:25:37.094
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRArmor.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.151
+// 生成时间:2022-01-25 20:25:37.107
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRAsteroid.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.158
+// 生成时间:2022-01-25 20:25:37.111
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRCustomBody.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.338
+// 生成时间:2022-01-25 20:25:37.144
 //------------------------------------------------------------
 
 using GameFramework;

+ 93 - 5
Assets/GameMain/Scripts/DataTable/DRCustomFace.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.441
+// 生成时间:2022-01-25 20:25:37.152
 //------------------------------------------------------------
 
 using GameFramework;
@@ -109,6 +109,33 @@ namespace MetaClient
         }
 
         /// <summary>
+        /// 获取对应身体部位。
+        /// </summary>
+        public int Part
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取是否保持子物体缩放。
+        /// </summary>
+        public bool IsKeepChildrenScale
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取是否左右一样。
+        /// </summary>
+        public bool IsMirror
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
         /// 获取缩放最小值。
         /// </summary>
         public float ScaleRangeMin
@@ -127,9 +154,27 @@ namespace MetaClient
         }
 
         /// <summary>
-        /// 获取缩放类型。
+        /// 获取缩放修改。
+        /// </summary>
+        public Vector3 ScaleChange
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取位置修改。
         /// </summary>
-        public int ModifyType
+        public Vector3 PositionChange
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取角度修改。
+        /// </summary>
+        public Vector3 RotationChange
         {
             get;
             private set;
@@ -162,6 +207,33 @@ namespace MetaClient
             private set;
         }
 
+        /// <summary>
+        /// 获取放大变形器。
+        /// </summary>
+        public string BiggerBlendName
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取变形器默认值。
+        /// </summary>
+        public float DefaultBlendValue
+        {
+            get;
+            private set;
+        }
+
+        /// <summary>
+        /// 获取缩小变形器。
+        /// </summary>
+        public string SmallerBlendName
+        {
+            get;
+            private set;
+        }
+
         public override bool ParseDataRow(string dataRowString, object userData)
         {
             string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
@@ -181,12 +253,20 @@ namespace MetaClient
             IsSendContent = int.Parse(columnStrings[index++]);
             SendContent = int.Parse(columnStrings[index++]);
             Receive = int.Parse(columnStrings[index++]);
+            Part = int.Parse(columnStrings[index++]);
+            IsKeepChildrenScale = bool.Parse(columnStrings[index++]);
+            IsMirror = bool.Parse(columnStrings[index++]);
             ScaleRangeMin = float.Parse(columnStrings[index++]);
             ScaleRangeMax = float.Parse(columnStrings[index++]);
-            ModifyType = int.Parse(columnStrings[index++]);
+            ScaleChange = DataTableExtension.ParseVector3(columnStrings[index++]);
+            PositionChange = DataTableExtension.ParseVector3(columnStrings[index++]);
+            RotationChange = DataTableExtension.ParseVector3(columnStrings[index++]);
             BoneName = columnStrings[index++];
             ParentStyple = int.Parse(columnStrings[index++]);
             IsBlend = bool.Parse(columnStrings[index++]);
+            BiggerBlendName = columnStrings[index++];
+            DefaultBlendValue = float.Parse(columnStrings[index++]);
+            SmallerBlendName = columnStrings[index++];
 
             GeneratePropertyArray();
             return true;
@@ -207,12 +287,20 @@ namespace MetaClient
                     IsSendContent = binaryReader.Read7BitEncodedInt32();
                     SendContent = binaryReader.Read7BitEncodedInt32();
                     Receive = binaryReader.Read7BitEncodedInt32();
+                    Part = binaryReader.Read7BitEncodedInt32();
+                    IsKeepChildrenScale = binaryReader.ReadBoolean();
+                    IsMirror = binaryReader.ReadBoolean();
                     ScaleRangeMin = binaryReader.ReadSingle();
                     ScaleRangeMax = binaryReader.ReadSingle();
-                    ModifyType = binaryReader.Read7BitEncodedInt32();
+                    ScaleChange = binaryReader.ReadVector3();
+                    PositionChange = binaryReader.ReadVector3();
+                    RotationChange = binaryReader.ReadVector3();
                     BoneName = binaryReader.ReadString();
                     ParentStyple = binaryReader.Read7BitEncodedInt32();
                     IsBlend = binaryReader.ReadBoolean();
+                    BiggerBlendName = binaryReader.ReadString();
+                    DefaultBlendValue = binaryReader.ReadSingle();
+                    SmallerBlendName = binaryReader.ReadString();
                 }
             }
 

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DREntity.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.237
+// 生成时间:2022-01-25 20:25:37.118
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRMusic.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.245
+// 生成时间:2022-01-25 20:25:37.121
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRScene.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.252
+// 生成时间:2022-01-25 20:25:37.123
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRSound.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.278
+// 生成时间:2022-01-25 20:25:37.126
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRThruster.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.285
+// 生成时间:2022-01-25 20:25:37.129
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRUIForm.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.318
+// 生成时间:2022-01-25 20:25:37.131
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRUISound.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.324
+// 生成时间:2022-01-25 20:25:37.134
 //------------------------------------------------------------
 
 using GameFramework;

+ 1 - 1
Assets/GameMain/Scripts/DataTable/DRWeapon.cs

@@ -5,7 +5,7 @@
 // Feedback: mailto:ellan@gameframework.cn
 //------------------------------------------------------------
 // 此文件由工具自动生成,请勿直接修改。
-// 生成时间:2022-01-24 19:34:40.331
+// 生成时间:2022-01-25 20:25:37.136
 //------------------------------------------------------------
 
 using GameFramework;

+ 17 - 1
Assets/GameMain/Scripts/Entity/EntityData/RoleCustomBoneData.cs

@@ -58,6 +58,7 @@ namespace MetaClient
         public string biggerBlendName;
         public string smallerBlendName;
         public bool useBlend;
+        public bool oneBlend;
 
         public float minChangeValue;
         public float maxChangeValue;
@@ -90,9 +91,24 @@ namespace MetaClient
             biggerBlendName = _bigBlendName;
             smallerBlendName = _smallBlendName;
 
+            if(biggerBlendName == "" || biggerBlendName == "no" || smallerBlendName == "" || smallerBlendName == "no")
+            {
+                oneBlend = true;
+            }else
+            {
+                oneBlend = false;
+            }
+
             if(_useBlend)
             {
-                floatValue = 0.5f;
+                if(oneBlend)
+                {
+                    floatValue = 0;
+                }else
+                {
+                    floatValue = 0.5f;
+                }
+                
                 minChangeValue = 0;
                 maxChangeValue = 1;
             }

+ 6 - 1
Assets/GameMain/Scripts/Game/CustomRole/CustomManager.cs

@@ -32,7 +32,7 @@ namespace MetaClient
         /// </summary>
         public void CreateCustomBodyData()
         {
-            testPlayer = GameObject.Find("6").GetComponent<CustomRoleController>();
+            testPlayer = GameObject.Find("10").GetComponent<CustomRoleController>();
 
             bodyData = new RoleCustomData();
             //初始化
@@ -128,6 +128,11 @@ namespace MetaClient
         private void ChangeBlendShape(PartData partData, Vector3 changeValue)
         {
             partData.floatValue = changeValue.x;
+            if(partData.oneBlend)
+            {
+                RefreshRoleBlendShape(partData.biggerBlendName, partData.floatValue);
+                return;
+            }
             if(partData.floatValue == 0.5f)
             {
                 RefreshRoleBlendShape(partData.biggerBlendName, 0);

BIN
Assets/StreamingAssets/GameData.dat


BIN
Assets/StreamingAssets/GameFrameworkVersion.dat


BIN
Assets/StreamingAssets/Resources.dat


BIN
Assets/StreamingAssets/UI.dat


BIN
Assets/StreamingAssets/metasprite.dat