Jidongchen 3 years ago
parent
commit
a2a40dabef

+ 0 - 8
Assets/GameMain/Model.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: b6dcc671de1083a49976dcc2678867e9
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 24 - 3
Assets/GameMain/Scripts/UI/UICustom.cs

@@ -136,6 +136,26 @@ namespace MetaClient
             });
 
         }
+
+
+        public void TiaoSeViewOpenFun() {
+
+        }
+        public void TiaoSeBanOpenStyple(bool _bo)
+        {
+            rightView.SetActive(_bo);
+            colorView.SetActive(!_bo);
+        }
+
+        //private void 
+
+
+
+
+
+
+
+
         /// <summary>
         /// 设置是否已在缓动
         /// </summary>
@@ -437,7 +457,8 @@ namespace MetaClient
                     CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body);
                 }
             }
-           // ChangeListBotton(_objPar);
+          
+             ChangeListBotton(_objPar);
         }
         public void CreateClothImg(int parentid,bool ziDingYi)
         {
@@ -473,7 +494,7 @@ namespace MetaClient
                     CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body);
                 }
             }
-          //  ChangeListBotton(_objPar);
+            ChangeListBotton(_objPar);
         }
 
         private void CreateZDYFun(int parentid,GameObject _objPar)
@@ -530,7 +551,7 @@ namespace MetaClient
                     CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body);
                 }
             }
-           // ChangeListBotton(_objPar);
+             ChangeListBotton(_objPar);
         }
 
 

+ 3 - 3
Assets/GameMain/Scripts/UI/UICustomBtn.cs

@@ -78,13 +78,13 @@ namespace MetaClient
             switch (this.eTSStyple)
             {
                 case ETSStyple.None:
-                    //uICustom.BackBtnFun();
+                    uICustom.BackBtnFun();
                     break;
                 case ETSStyple.ViewOpen:
-                   // uICustom.TiaoSeViewOpenFun();
+                   uICustom.TiaoSeViewOpenFun();
                     break;
                 case ETSStyple.Close:
-                   // uICustom.TiaoSeBanOpenStyple(false);
+                   uICustom.TiaoSeBanOpenStyple(false);
                     break;
                 case ETSStyple.Sure:
                     //uICustom.

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Assets/GameMain/UI/UISprites/CustomRole/handbig.png


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Assets/GameMain/UI/UISprites/CustomRole/handthick.png


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Assets/GameMain/UI/UISprites/CustomRole/qianbithick.png


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Assets/GameMain/UI/UISprites/CustomRole/qianbiwide.png


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Assets/GameMain/UI/UISprites/CustomRole/shangbishangthick.png


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Assets/GameMain/UI/UISprites/CustomRole/shangbishangwide.png


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Assets/GameMain/UI/UISprites/CustomRole/shangbixiathick.png


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Assets/GameMain/UI/UISprites/CustomRole/shangbixiawide.png