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@@ -0,0 +1,579 @@
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+using UnityEngine;
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+using System.Collections;
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+
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+namespace RootMotion
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+{
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+ public static class BakerUtilities
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+ {
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+
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+ public static void ReduceKeyframes(AnimationCurve curve, float maxError)
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+ {
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+ if (maxError <= 0f) return;
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+
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+ curve.keys = GetReducedKeyframes(curve, maxError);
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+
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+ // TODO Flatten outTangent for keys that have the next key and testAfter sampled to the same value in the original clip. Same thing for the inTangent
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+ }
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+
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+ public static Keyframe[] GetReducedKeyframes(AnimationCurve curve, float maxError)
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+ {
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+ Keyframe[] keys = curve.keys;
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+
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+ int i = 1;
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+ while (i < keys.Length - 1 && keys.Length > 2)
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+ {
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+ Keyframe[] testKeys = new Keyframe[keys.Length - 1];
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+ int c = 0;
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+ for (int n = 0; n < keys.Length; n++)
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+ {
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+ if (i != n)
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+ {
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+ testKeys[c] = new Keyframe(keys[n].time, keys[n].value, keys[n].inTangent, keys[n].outTangent);
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+ c++;
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+ }
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+ }
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+
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+ AnimationCurve testCurve = new AnimationCurve();
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+ testCurve.keys = testKeys;
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+
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+ float test0 = Mathf.Abs(testCurve.Evaluate(keys[i].time) - keys[i].value);
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+ float beforeTime = keys[i].time + (keys[i - 1].time - keys[i].time) * 0.5f;
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+ float afterTime = keys[i].time + (keys[i + 1].time - keys[i].time) * 0.5f;
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+
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+ float testBefore = Mathf.Abs(testCurve.Evaluate(beforeTime) - curve.Evaluate(beforeTime));
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+ float testAfter = Mathf.Abs(testCurve.Evaluate(afterTime) - curve.Evaluate(afterTime));
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+
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+ if (test0 < maxError && testBefore < maxError && testAfter < maxError)
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+ {
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+ keys = testKeys;
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+ }
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+ else
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+ {
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+ i++;
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+ }
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+ }
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+
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+ return keys;
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+ }
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+
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+ public static void SetLoopFrame(float time, AnimationCurve curve)
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+ {
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+ Keyframe[] keys = curve.keys;
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+ keys[keys.Length - 1].value = keys[0].value;
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+
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+ float inTangent = Mathf.Lerp(keys[0].inTangent, keys[keys.Length - 1].inTangent, 0.5f);
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+ keys[0].inTangent = inTangent;
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+ keys[keys.Length - 1].inTangent = inTangent;
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+
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+ float outTangent = Mathf.Lerp(keys[0].outTangent, keys[keys.Length - 1].outTangent, 0.5f);
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+ keys[0].outTangent = outTangent;
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+ keys[keys.Length - 1].outTangent = outTangent;
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+
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+ keys[keys.Length - 1].time = time;
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+ curve.keys = keys;
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+ }
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+
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+ public static void SetTangentMode(AnimationCurve curve)
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+ {
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+#if UNITY_EDITOR
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+
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+ if (curve.length < 2) return;
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+
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+ for (int i = 1; i < curve.length - 1; i++)
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+ {
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+ UnityEditor.AnimationUtility.SetKeyLeftTangentMode(curve, i, UnityEditor.AnimationUtility.TangentMode.ClampedAuto);
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+ UnityEditor.AnimationUtility.SetKeyRightTangentMode(curve, i, UnityEditor.AnimationUtility.TangentMode.ClampedAuto);
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+ }
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+
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+#endif
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+ }
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+
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+ // Realigns quaternion keys to ensure shortest interpolation paths.
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+ public static Quaternion EnsureQuaternionContinuity(Quaternion lastQ, Quaternion q)
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+ {
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+ Quaternion flipped = new Quaternion(-q.x, -q.y, -q.z, -q.w);
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+
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+ Quaternion midQ = new Quaternion(
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+ Mathf.Lerp(lastQ.x, q.x, 0.5f),
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+ Mathf.Lerp(lastQ.y, q.y, 0.5f),
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+ Mathf.Lerp(lastQ.z, q.z, 0.5f),
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+ Mathf.Lerp(lastQ.w, q.w, 0.5f)
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+ );
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+
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+ Quaternion midQFlipped = new Quaternion(
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+ Mathf.Lerp(lastQ.x, flipped.x, 0.5f),
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+ Mathf.Lerp(lastQ.y, flipped.y, 0.5f),
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+ Mathf.Lerp(lastQ.z, flipped.z, 0.5f),
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+ Mathf.Lerp(lastQ.w, flipped.w, 0.5f)
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+ );
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+
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+ float angle = Quaternion.Angle(lastQ, midQ);
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+ float angleFlipped = Quaternion.Angle(lastQ, midQFlipped);
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+
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+ return angleFlipped < angle ? flipped : q;
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+ }
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+ }
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+
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+ //Manages the Animation Curves for Humanoid Q/T channels.
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+ [System.Serializable]
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+ public class BakerHumanoidQT
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+ {
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+
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+ private Transform transform;
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+ private string Qx, Qy, Qz, Qw;
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+ private string Tx, Ty, Tz;
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+
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+ // Animation curves for each channel of the Transform
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+ public AnimationCurve rotX, rotY, rotZ, rotW;
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+ public AnimationCurve posX, posY, posZ;
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+
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+ private AvatarIKGoal goal;
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+ private Quaternion lastQ;
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+ private bool lastQSet;
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+
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+ // The custom constructor
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+ public BakerHumanoidQT(string name)
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+ {
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+ Qx = name + "Q.x";
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+ Qy = name + "Q.y";
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+ Qz = name + "Q.z";
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+ Qw = name + "Q.w";
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+
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+ Tx = name + "T.x";
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+ Ty = name + "T.y";
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+ Tz = name + "T.z";
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+
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+ Reset();
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+ }
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+
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+ public BakerHumanoidQT(Transform transform, AvatarIKGoal goal, string name)
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+ {
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+ this.transform = transform;
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+ this.goal = goal;
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+
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+ Qx = name + "Q.x";
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+ Qy = name + "Q.y";
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+ Qz = name + "Q.z";
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+ Qw = name + "Q.w";
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+
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+ Tx = name + "T.x";
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+ Ty = name + "T.y";
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+ Tz = name + "T.z";
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+
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+ Reset();
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+ }
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+
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+ // Clear all curves
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+ public void Reset()
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+ {
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+ rotX = new AnimationCurve();
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+ rotY = new AnimationCurve();
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+ rotZ = new AnimationCurve();
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+ rotW = new AnimationCurve();
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+
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+ posX = new AnimationCurve();
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+ posY = new AnimationCurve();
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+ posZ = new AnimationCurve();
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+
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+ lastQ = Quaternion.identity;
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+ lastQSet = false;
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+ }
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+
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+ public void SetIKKeyframes(float time, Avatar avatar, Transform root, float humanScale, Vector3 bodyPosition, Quaternion bodyRotation)
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+ {
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+ Vector3 bonePos = transform.position;
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+ Quaternion boneRot = transform.rotation;
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+
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+ if (root.parent != null)
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+ {
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+ bonePos = root.parent.InverseTransformPoint(bonePos);
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+ boneRot = Quaternion.Inverse(root.parent.rotation) * boneRot;
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+ }
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+
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+ TQ IKTQ = AvatarUtility.GetIKGoalTQ(avatar, humanScale, goal, new TQ(bodyPosition, bodyRotation), new TQ(bonePos, boneRot));
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+
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+ Quaternion rot = IKTQ.q;
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+ if (lastQSet) rot = BakerUtilities.EnsureQuaternionContinuity(lastQ, IKTQ.q);
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+
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+ //rot.Normalize();
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+
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+ lastQ = rot;
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+ lastQSet = true;
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+
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+ rotX.AddKey(time, rot.x);
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+ rotY.AddKey(time, rot.y);
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+ rotZ.AddKey(time, rot.z);
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+ rotW.AddKey(time, rot.w);
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+
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+ Vector3 pos = IKTQ.t;
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+ posX.AddKey(time, pos.x);
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+ posY.AddKey(time, pos.y);
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+ posZ.AddKey(time, pos.z);
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+ }
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+
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+ public void SetKeyframes(float time, Vector3 pos, Quaternion rot)
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+ {
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+ // Rotation flipping already prevented in HumanoidBaker.UpdateHumanPose().
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+ rotX.AddKey(time, rot.x);
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+ rotY.AddKey(time, rot.y);
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+ rotZ.AddKey(time, rot.z);
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+ rotW.AddKey(time, rot.w);
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+
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+ posX.AddKey(time, pos.x);
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+ posY.AddKey(time, pos.y);
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+ posZ.AddKey(time, pos.z);
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+ }
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+
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+ public void MoveLastKeyframes(float time)
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+ {
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+ MoveLastKeyframe(time, rotX);
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+ MoveLastKeyframe(time, rotY);
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+ MoveLastKeyframe(time, rotZ);
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+ MoveLastKeyframe(time, rotW);
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+
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+ MoveLastKeyframe(time, posX);
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+ MoveLastKeyframe(time, posY);
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+ MoveLastKeyframe(time, posZ);
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+ }
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+
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+ // Add a copy of the first frame to the specified time
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+ public void SetLoopFrame(float time)
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+ {
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+ BakerUtilities.SetLoopFrame(time, rotX);
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+ BakerUtilities.SetLoopFrame(time, rotY);
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+ BakerUtilities.SetLoopFrame(time, rotZ);
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+ BakerUtilities.SetLoopFrame(time, rotW);
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+
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+ BakerUtilities.SetLoopFrame(time, posX);
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+ BakerUtilities.SetLoopFrame(time, posY);
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+ BakerUtilities.SetLoopFrame(time, posZ);
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+ }
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+
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+ private void MoveLastKeyframe(float time, AnimationCurve curve)
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+ {
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+ Keyframe[] keys = curve.keys;
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+ keys[keys.Length - 1].time = time;
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+ curve.keys = keys;
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+ }
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+
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+ public void MultiplyLength(AnimationCurve curve, float mlp)
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+ {
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+ Keyframe[] keys = curve.keys;
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+ for (int i = 0; i < keys.Length; i++)
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+ {
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+ keys[i].time *= mlp;
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+ }
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+ curve.keys = keys;
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+ }
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+
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+ // Add curves to the AnimationClip for each channel
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+ public void SetCurves(ref AnimationClip clip, float maxError, float lengthMlp)
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+ {
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+ MultiplyLength(rotX, lengthMlp);
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+ MultiplyLength(rotY, lengthMlp);
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+ MultiplyLength(rotZ, lengthMlp);
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+ MultiplyLength(rotW, lengthMlp);
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+
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+ MultiplyLength(posX, lengthMlp);
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+ MultiplyLength(posY, lengthMlp);
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+ MultiplyLength(posZ, lengthMlp);
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+
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+ BakerUtilities.ReduceKeyframes(rotX, maxError);
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+ BakerUtilities.ReduceKeyframes(rotY, maxError);
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+ BakerUtilities.ReduceKeyframes(rotZ, maxError);
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+ BakerUtilities.ReduceKeyframes(rotW, maxError);
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+
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+ BakerUtilities.ReduceKeyframes(posX, maxError);
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+ BakerUtilities.ReduceKeyframes(posY, maxError);
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+ BakerUtilities.ReduceKeyframes(posZ, maxError);
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+
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+ BakerUtilities.SetTangentMode(rotX);
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+ BakerUtilities.SetTangentMode(rotY);
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+ BakerUtilities.SetTangentMode(rotZ);
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+ BakerUtilities.SetTangentMode(rotW);
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+
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+ /*
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+ BakerUtilities.SetTangentMode(posX);
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+ BakerUtilities.SetTangentMode(posY);
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+ BakerUtilities.SetTangentMode(posZ);
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+ */
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+
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+ clip.SetCurve(string.Empty, typeof(Animator), Qx, rotX);
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+ clip.SetCurve(string.Empty, typeof(Animator), Qy, rotY);
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+ clip.SetCurve(string.Empty, typeof(Animator), Qz, rotZ);
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+ clip.SetCurve(string.Empty, typeof(Animator), Qw, rotW);
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+
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+ clip.SetCurve(string.Empty, typeof(Animator), Tx, posX);
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+ clip.SetCurve(string.Empty, typeof(Animator), Ty, posY);
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+ clip.SetCurve(string.Empty, typeof(Animator), Tz, posZ);
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+ }
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+ }
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+
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+ // Manages the Animation Curves for a single Transform that is a child of the root Transform.
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+ [System.Serializable]
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+ public class BakerMuscle
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+ {
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+
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+ // Animation curves for each channel of the Transform
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+ public AnimationCurve curve;
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+
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+ private int muscleIndex = -1;
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+ private string propertyName;
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+
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+ // The custom constructor
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+ public BakerMuscle(int muscleIndex)
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+ {
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+ this.muscleIndex = muscleIndex;
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+ this.propertyName = MuscleNameToPropertyName(HumanTrait.MuscleName[muscleIndex]);
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+
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+ Reset();
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+ }
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+
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+ private string MuscleNameToPropertyName(string n)
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+ {
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+ // Left fingers
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+ if (n == "Left Index 1 Stretched") return "LeftHand.Index.1 Stretched";
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+ if (n == "Left Index 2 Stretched") return "LeftHand.Index.2 Stretched";
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+ if (n == "Left Index 3 Stretched") return "LeftHand.Index.3 Stretched";
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+
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+ if (n == "Left Middle 1 Stretched") return "LeftHand.Middle.1 Stretched";
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+ if (n == "Left Middle 2 Stretched") return "LeftHand.Middle.2 Stretched";
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+ if (n == "Left Middle 3 Stretched") return "LeftHand.Middle.3 Stretched";
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+
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+ if (n == "Left Ring 1 Stretched") return "LeftHand.Ring.1 Stretched";
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+ if (n == "Left Ring 2 Stretched") return "LeftHand.Ring.2 Stretched";
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+ if (n == "Left Ring 3 Stretched") return "LeftHand.Ring.3 Stretched";
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+
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+ if (n == "Left Little 1 Stretched") return "LeftHand.Little.1 Stretched";
|
|
|
|
+ if (n == "Left Little 2 Stretched") return "LeftHand.Little.2 Stretched";
|
|
|
|
+ if (n == "Left Little 3 Stretched") return "LeftHand.Little.3 Stretched";
|
|
|
|
+
|
|
|
|
+ if (n == "Left Thumb 1 Stretched") return "LeftHand.Thumb.1 Stretched";
|
|
|
|
+ if (n == "Left Thumb 2 Stretched") return "LeftHand.Thumb.2 Stretched";
|
|
|
|
+ if (n == "Left Thumb 3 Stretched") return "LeftHand.Thumb.3 Stretched";
|
|
|
|
+
|
|
|
|
+ if (n == "Left Index Spread") return "LeftHand.Index.Spread";
|
|
|
|
+ if (n == "Left Middle Spread") return "LeftHand.Middle.Spread";
|
|
|
|
+ if (n == "Left Ring Spread") return "LeftHand.Ring.Spread";
|
|
|
|
+ if (n == "Left Little Spread") return "LeftHand.Little.Spread";
|
|
|
|
+ if (n == "Left Thumb Spread") return "LeftHand.Thumb.Spread";
|
|
|
|
+
|
|
|
|
+ // Right fingers
|
|
|
|
+ if (n == "Right Index 1 Stretched") return "RightHand.Index.1 Stretched";
|
|
|
|
+ if (n == "Right Index 2 Stretched") return "RightHand.Index.2 Stretched";
|
|
|
|
+ if (n == "Right Index 3 Stretched") return "RightHand.Index.3 Stretched";
|
|
|
|
+
|
|
|
|
+ if (n == "Right Middle 1 Stretched") return "RightHand.Middle.1 Stretched";
|
|
|
|
+ if (n == "Right Middle 2 Stretched") return "RightHand.Middle.2 Stretched";
|
|
|
|
+ if (n == "Right Middle 3 Stretched") return "RightHand.Middle.3 Stretched";
|
|
|
|
+
|
|
|
|
+ if (n == "Right Ring 1 Stretched") return "RightHand.Ring.1 Stretched";
|
|
|
|
+ if (n == "Right Ring 2 Stretched") return "RightHand.Ring.2 Stretched";
|
|
|
|
+ if (n == "Right Ring 3 Stretched") return "RightHand.Ring.3 Stretched";
|
|
|
|
+
|
|
|
|
+ if (n == "Right Little 1 Stretched") return "RightHand.Little.1 Stretched";
|
|
|
|
+ if (n == "Right Little 2 Stretched") return "RightHand.Little.2 Stretched";
|
|
|
|
+ if (n == "Right Little 3 Stretched") return "RightHand.Little.3 Stretched";
|
|
|
|
+
|
|
|
|
+ if (n == "Right Thumb 1 Stretched") return "RightHand.Thumb.1 Stretched";
|
|
|
|
+ if (n == "Right Thumb 2 Stretched") return "RightHand.Thumb.2 Stretched";
|
|
|
|
+ if (n == "Right Thumb 3 Stretched") return "RightHand.Thumb.3 Stretched";
|
|
|
|
+
|
|
|
|
+ if (n == "Right Index Spread") return "RightHand.Index.Spread";
|
|
|
|
+ if (n == "Right Middle Spread") return "RightHand.Middle.Spread";
|
|
|
|
+ if (n == "Right Ring Spread") return "RightHand.Ring.Spread";
|
|
|
|
+ if (n == "Right Little Spread") return "RightHand.Little.Spread";
|
|
|
|
+ if (n == "Right Thumb Spread") return "RightHand.Thumb.Spread";
|
|
|
|
+
|
|
|
|
+ return n;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void MultiplyLength(AnimationCurve curve, float mlp)
|
|
|
|
+ {
|
|
|
|
+ Keyframe[] keys = curve.keys;
|
|
|
|
+ for (int i = 0; i < keys.Length; i++)
|
|
|
|
+ {
|
|
|
|
+ keys[i].time *= mlp;
|
|
|
|
+ }
|
|
|
|
+ curve.keys = keys;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Add curves to the AnimationClip for each channel
|
|
|
|
+ public void SetCurves(ref AnimationClip clip, float maxError, float lengthMlp)
|
|
|
|
+ {
|
|
|
|
+ MultiplyLength(curve, lengthMlp);
|
|
|
|
+ BakerUtilities.ReduceKeyframes(curve, maxError);
|
|
|
|
+
|
|
|
|
+ // BakerUtilities.SetTangentMode(curve);
|
|
|
|
+
|
|
|
|
+ clip.SetCurve(string.Empty, typeof(Animator), propertyName, curve);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Clear all curves
|
|
|
|
+ public void Reset()
|
|
|
|
+ {
|
|
|
|
+ curve = new AnimationCurve();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Record a keyframe for each channel
|
|
|
|
+ public void SetKeyframe(float time, float[] muscles)
|
|
|
|
+ {
|
|
|
|
+ curve.AddKey(time, muscles[muscleIndex]);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Add a copy of the first frame to the specified time
|
|
|
|
+ public void SetLoopFrame(float time)
|
|
|
|
+ {
|
|
|
|
+ BakerUtilities.SetLoopFrame(time, curve);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //Manages the Animation Curves for a single Transform that is a child of the root Transform.
|
|
|
|
+ [System.Serializable]
|
|
|
|
+ public class BakerTransform
|
|
|
|
+ {
|
|
|
|
+
|
|
|
|
+ public Transform transform; // The Transform component to record
|
|
|
|
+
|
|
|
|
+ // Animation curves for each channel of the Transform
|
|
|
|
+ public AnimationCurve
|
|
|
|
+ posX, posY, posZ,
|
|
|
|
+ rotX, rotY, rotZ, rotW;
|
|
|
|
+
|
|
|
|
+ private string relativePath; // Path relative to the root
|
|
|
|
+ private bool recordPosition; // Should we record the localPosition if the transform?
|
|
|
|
+ private Vector3 relativePosition;
|
|
|
|
+ private bool isRootNode;
|
|
|
|
+ private Quaternion relativeRotation;
|
|
|
|
+
|
|
|
|
+ // The custom constructor
|
|
|
|
+ public BakerTransform(Transform transform, Transform root, bool recordPosition, bool isRootNode)
|
|
|
|
+ {
|
|
|
|
+ this.transform = transform;
|
|
|
|
+ this.recordPosition = recordPosition || isRootNode;
|
|
|
|
+ this.isRootNode = isRootNode;
|
|
|
|
+
|
|
|
|
+ relativePath = string.Empty;
|
|
|
|
+#if UNITY_EDITOR
|
|
|
|
+ relativePath = UnityEditor.AnimationUtility.CalculateTransformPath(transform, root);
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+ Reset();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void SetRelativeSpace(Vector3 position, Quaternion rotation)
|
|
|
|
+ {
|
|
|
|
+ relativePosition = position;
|
|
|
|
+ relativeRotation = rotation;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Add curves to the AnimationClip for each channel
|
|
|
|
+ public void SetCurves(ref AnimationClip clip)
|
|
|
|
+ {
|
|
|
|
+ if (recordPosition)
|
|
|
|
+ {
|
|
|
|
+ clip.SetCurve(relativePath, typeof(Transform), "localPosition.x", posX);
|
|
|
|
+ clip.SetCurve(relativePath, typeof(Transform), "localPosition.y", posY);
|
|
|
|
+ clip.SetCurve(relativePath, typeof(Transform), "localPosition.z", posZ);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ clip.SetCurve(relativePath, typeof(Transform), "localRotation.x", rotX);
|
|
|
|
+ clip.SetCurve(relativePath, typeof(Transform), "localRotation.y", rotY);
|
|
|
|
+ clip.SetCurve(relativePath, typeof(Transform), "localRotation.z", rotZ);
|
|
|
|
+ clip.SetCurve(relativePath, typeof(Transform), "localRotation.w", rotW);
|
|
|
|
+
|
|
|
|
+ if (isRootNode) AddRootMotionCurves(ref clip);
|
|
|
|
+
|
|
|
|
+ // @todo probably only need to do it once for the clip
|
|
|
|
+ clip.EnsureQuaternionContinuity(); // DOH!
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private void AddRootMotionCurves(ref AnimationClip clip)
|
|
|
|
+ {
|
|
|
|
+ if (recordPosition)
|
|
|
|
+ {
|
|
|
|
+ clip.SetCurve("", typeof(Animator), "MotionT.x", posX);
|
|
|
|
+ clip.SetCurve("", typeof(Animator), "MotionT.y", posY);
|
|
|
|
+ clip.SetCurve("", typeof(Animator), "MotionT.z", posZ);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ clip.SetCurve("", typeof(Animator), "MotionQ.x", rotX);
|
|
|
|
+ clip.SetCurve("", typeof(Animator), "MotionQ.y", rotY);
|
|
|
|
+ clip.SetCurve("", typeof(Animator), "MotionQ.z", rotZ);
|
|
|
|
+ clip.SetCurve("", typeof(Animator), "MotionQ.w", rotW);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Clear all curves
|
|
|
|
+ public void Reset()
|
|
|
|
+ {
|
|
|
|
+ posX = new AnimationCurve();
|
|
|
|
+ posY = new AnimationCurve();
|
|
|
|
+ posZ = new AnimationCurve();
|
|
|
|
+
|
|
|
|
+ rotX = new AnimationCurve();
|
|
|
|
+ rotY = new AnimationCurve();
|
|
|
|
+ rotZ = new AnimationCurve();
|
|
|
|
+ rotW = new AnimationCurve();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public void ReduceKeyframes(float maxError)
|
|
|
|
+ {
|
|
|
|
+ BakerUtilities.ReduceKeyframes(rotX, maxError);
|
|
|
|
+ BakerUtilities.ReduceKeyframes(rotY, maxError);
|
|
|
|
+ BakerUtilities.ReduceKeyframes(rotZ, maxError);
|
|
|
|
+ BakerUtilities.ReduceKeyframes(rotW, maxError);
|
|
|
|
+
|
|
|
|
+ BakerUtilities.ReduceKeyframes(posX, maxError);
|
|
|
|
+ BakerUtilities.ReduceKeyframes(posY, maxError);
|
|
|
|
+ BakerUtilities.ReduceKeyframes(posZ, maxError);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Record a keyframe for each channel
|
|
|
|
+ public void SetKeyframes(float time)
|
|
|
|
+ {
|
|
|
|
+ if (recordPosition)
|
|
|
|
+ {
|
|
|
|
+ Vector3 pos = transform.localPosition;
|
|
|
|
+
|
|
|
|
+ if (isRootNode)
|
|
|
|
+ {
|
|
|
|
+ pos = transform.position - relativePosition;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ posX.AddKey(time, pos.x);
|
|
|
|
+ posY.AddKey(time, pos.y);
|
|
|
|
+ posZ.AddKey(time, pos.z);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Quaternion rot = transform.localRotation;
|
|
|
|
+
|
|
|
|
+ if (isRootNode)
|
|
|
|
+ {
|
|
|
|
+ rot = Quaternion.Inverse(relativeRotation) * transform.rotation;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ rotX.AddKey(time, rot.x);
|
|
|
|
+ rotY.AddKey(time, rot.y);
|
|
|
|
+ rotZ.AddKey(time, rot.z);
|
|
|
|
+ rotW.AddKey(time, rot.w);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Add a copy of the first frame to the specified time
|
|
|
|
+ public void AddLoopFrame(float time)
|
|
|
|
+ {
|
|
|
|
+ // TODO change to SetLoopFrame
|
|
|
|
+ if (recordPosition && !isRootNode)
|
|
|
|
+ {
|
|
|
|
+ posX.AddKey(time, posX.keys[0].value);
|
|
|
|
+ posY.AddKey(time, posY.keys[0].value);
|
|
|
|
+ posZ.AddKey(time, posZ.keys[0].value);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ rotX.AddKey(time, rotX.keys[0].value);
|
|
|
|
+ rotY.AddKey(time, rotY.keys[0].value);
|
|
|
|
+ rotZ.AddKey(time, rotZ.keys[0].value);
|
|
|
|
+ rotW.AddKey(time, rotW.keys[0].value);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|