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@@ -5,7 +5,7 @@
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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-// 生成时间:2022-01-25 20:25:37.152
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+// 生成时间:2022-01-25 20:36:36.488
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//------------------------------------------------------------
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using GameFramework;
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@@ -19,7 +19,7 @@ using UnityGameFramework.Runtime;
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namespace MetaClient
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{
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/// <summary>
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- /// 自定义身体。
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+ /// 自定义面部。
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/// </summary>
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public class DRCustomFace : DataRowBase
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{
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@@ -109,126 +109,108 @@ namespace MetaClient
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}
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/// <summary>
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- /// 获取对应身体部位。
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- /// </summary>
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- public int Part
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- {
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- get;
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- private set;
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- }
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-
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- /// <summary>
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- /// 获取是否保持子物体缩放。
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- /// </summary>
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- public bool IsKeepChildrenScale
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- {
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- get;
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- private set;
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- }
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-
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- /// <summary>
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- /// 获取是否左右一样。
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+ /// 获取缩放最小值。
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/// </summary>
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- public bool IsMirror
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+ public float ScaleRangeMin
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取缩放最小值。
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+ /// 获取缩放最大值。
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/// </summary>
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- public float ScaleRangeMin
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+ public float ScaleRangeMax
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取缩放最大值。
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+ /// 获取缩放类型。
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/// </summary>
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- public float ScaleRangeMax
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+ public int ModifyType
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取缩放修改。
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+ /// 获取骨骼名称。
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/// </summary>
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- public Vector3 ScaleChange
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+ public string BoneName
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取位置修改。
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+ /// 获取对应的图片类别。
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/// </summary>
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- public Vector3 PositionChange
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+ public int ParentStyple
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取角度修改。
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+ /// 获取是否使用变形器。
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/// </summary>
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- public Vector3 RotationChange
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+ public bool IsBlend
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取骨骼名称。
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+ /// 获取放大变形器。
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/// </summary>
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- public string BoneName
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+ public string BiggerBlendName
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取对应的图片类别。
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+ /// 获取变形器默认值。
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/// </summary>
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- public int ParentStyple
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+ public float DefaultBlendValue
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取是否使用变形器。
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+ /// 获取缩小变形器。
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/// </summary>
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- public bool IsBlend
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+ public string SmallerBlendName
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取放大变形器。
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+ /// 获取缩放修改。
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/// </summary>
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- public string BiggerBlendName
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+ public Vector3 ScaleChange
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取变形器默认值。
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+ /// 获取位置修改。
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/// </summary>
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- public float DefaultBlendValue
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+ public Vector3 PositionChange
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{
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get;
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private set;
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}
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/// <summary>
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- /// 获取缩小变形器。
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+ /// 获取角度修改。
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/// </summary>
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- public string SmallerBlendName
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+ public Vector3 RotationChange
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{
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get;
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private set;
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@@ -253,20 +235,19 @@ namespace MetaClient
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IsSendContent = int.Parse(columnStrings[index++]);
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SendContent = int.Parse(columnStrings[index++]);
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Receive = int.Parse(columnStrings[index++]);
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- Part = int.Parse(columnStrings[index++]);
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- IsKeepChildrenScale = bool.Parse(columnStrings[index++]);
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- IsMirror = bool.Parse(columnStrings[index++]);
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ScaleRangeMin = float.Parse(columnStrings[index++]);
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ScaleRangeMax = float.Parse(columnStrings[index++]);
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- ScaleChange = DataTableExtension.ParseVector3(columnStrings[index++]);
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- PositionChange = DataTableExtension.ParseVector3(columnStrings[index++]);
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- RotationChange = DataTableExtension.ParseVector3(columnStrings[index++]);
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+ ModifyType = int.Parse(columnStrings[index++]);
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BoneName = columnStrings[index++];
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ParentStyple = int.Parse(columnStrings[index++]);
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IsBlend = bool.Parse(columnStrings[index++]);
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BiggerBlendName = columnStrings[index++];
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DefaultBlendValue = float.Parse(columnStrings[index++]);
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SmallerBlendName = columnStrings[index++];
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+ ScaleChange = DataTableExtension.ParseVector3(columnStrings[index++]);
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+ PositionChange = DataTableExtension.ParseVector3(columnStrings[index++]);
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+ RotationChange = DataTableExtension.ParseVector3(columnStrings[index++]);
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+ index++;
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GeneratePropertyArray();
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return true;
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@@ -287,20 +268,18 @@ namespace MetaClient
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IsSendContent = binaryReader.Read7BitEncodedInt32();
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SendContent = binaryReader.Read7BitEncodedInt32();
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Receive = binaryReader.Read7BitEncodedInt32();
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- Part = binaryReader.Read7BitEncodedInt32();
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- IsKeepChildrenScale = binaryReader.ReadBoolean();
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- IsMirror = binaryReader.ReadBoolean();
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ScaleRangeMin = binaryReader.ReadSingle();
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ScaleRangeMax = binaryReader.ReadSingle();
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- ScaleChange = binaryReader.ReadVector3();
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- PositionChange = binaryReader.ReadVector3();
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- RotationChange = binaryReader.ReadVector3();
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+ ModifyType = binaryReader.Read7BitEncodedInt32();
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BoneName = binaryReader.ReadString();
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ParentStyple = binaryReader.Read7BitEncodedInt32();
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IsBlend = binaryReader.ReadBoolean();
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BiggerBlendName = binaryReader.ReadString();
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DefaultBlendValue = binaryReader.ReadSingle();
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SmallerBlendName = binaryReader.ReadString();
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+ ScaleChange = binaryReader.ReadVector3();
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+ PositionChange = binaryReader.ReadVector3();
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+ RotationChange = binaryReader.ReadVector3();
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}
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}
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