qianzhuqing 3 anos atrás
pai
commit
579dda4123

+ 8 - 0
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+ 49 - 0
Assets/GameMain/Scripts/Event/DownEventArgs.cs

@@ -0,0 +1,49 @@
+using GameFramework;
+using GameFramework.Event;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityGameFramework.Runtime;
+
+namespace MetaClient
+{
+    /// <summary>
+    /// 自定义角色面部事件
+    /// </summary>
+    public class CustomRoleFaceEventArgs : GameEventArgs
+    {
+        /// <summary>
+        /// 打开界面成功事件编号。
+        /// </summary>
+        public static readonly int EventId = typeof(CustomRoleFaceEventArgs).GetHashCode();
+
+        /// <summary>
+        /// 获取打开界面成功事件编号。
+        /// </summary>
+        public override int Id
+        {
+            get
+            {
+                return EventId;
+            }
+        }
+
+        public EditableFacePart Part { get; set; }
+        public Vector3 ChangeValue { get; set; }
+
+        public static CustomRoleFaceEventArgs Create(EditableFacePart part, Vector3 value)
+        {
+            CustomRoleFaceEventArgs customRoleFaceEvent = ReferencePool.Acquire<CustomRoleFaceEventArgs>();
+            customRoleFaceEvent.Part = part;
+            customRoleFaceEvent.ChangeValue = value;
+            return customRoleFaceEvent;
+        }
+
+        public override void Clear()
+        {
+
+        }
+
+    }
+}
+

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Assets/GameMain/Scripts/Game/CustomRole/CustomManager.cs

@@ -0,0 +1,33 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using GameFramework.Event;
+using UnityEngine;
+
+namespace MetaClient
+{
+    public class CustomManager : MonoBehaviour
+    {
+        public static CustomManager Instance;
+
+        private void Awake()
+        {
+            Instance = this;
+        }
+
+        public void Init()
+        {
+            GameEntry.Event.Subscribe(CustomRoleFaceEventArgs.EventId, UpdateFace);
+        }
+
+        public void Clear()
+        {
+            GameEntry.Event.Unsubscribe(CustomRoleFaceEventArgs.EventId, UpdateFace);
+        }
+
+        private void UpdateFace(object sender, GameEventArgs e)
+        {
+
+        }
+    }
+}

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Assets/GameMain/Scripts/UI/CustomRoleForm.cs

@@ -29,5 +29,10 @@ namespace MetaClient
         {
             base.OnClose(isShutdown, userData);
         }
+
+        public void ClickFaceChangeBtn()
+        {
+            GameEntry.Event.Fire(this, CustomRoleFaceEventArgs.Create(EditableFacePart.eye, new Vector3(1,0,0)));
+        }
     }
 }

+ 26 - 0
Assets/GameMain/Scripts/Utility/CustomRoleUtility.cs

@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 可编辑脸部部位
+/// </summary>
+public enum EditableFacePart
+{
+    eyebrow,
+    eye,
+    mousewidth
+}
+
+/// <summary>
+/// 可编辑身体部位
+/// </summary>
+public enum EditableBodyPart
+{
+
+}
+
+public class CustomRoleUtility
+{
+
+}

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