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Change the Pic

Jidongchen 3 年之前
父节点
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282a7b6e57

+ 38 - 38
Assets/GameMain/DataTables/CustomBody.txt

@@ -14,41 +14,41 @@
 	10	锁骨高度	1	1	1	suoguhigh	1	0	0	0	8	TRUE	TRUE	0	1	0
 	11	脖子宽度	1	1	1	boziwide	1	0	0	0	7	TRUE	TRUE	0	1	1
 	12	脖子厚度	1	1	1	bozithick	1	0	0	0	7	TRUE	TRUE	0	1	2
-	13	肩峰宽度	1	1	1	jianfengwide	1	0	0	0	20	TRUE	TRUE	0	1	1
-	14	肩膀宽度	1	1	1	jianbangwide	1	0	0	0	9	TRUE	TRUE	0	1	1
-	15	肩膀厚度	1	1	1	jianbangthick	1	0	0	0	9	TRUE	TRUE	0	1	2
-	16	胸部尺寸	1	1	1	xiongbusize	1	0	0	0	10	TRUE	TRUE	0	1	3
-	17	胸部形状	1	1	1	xiongbushape	1	0	0	0	10	TRUE	TRUE	0	1	0
-	18	胸部开合	1	1	1	xiongbuopen	1	0	0	0	10	TRUE	TRUE	0	1	0
-	19	胸部角度	1	1	1	xiongbuangle	1	0	0	0	10	TRUE	TRUE	0	1	4
-	20	胸部上下	1	1	1	xiongbuup	1	0	0	0	10	TRUE	TRUE	0	1	5
-	21	胸部宽度	1	1	1	xiongbuwide	1	0	0	0	10	TRUE	TRUE	0	1	1
-	22	胸部厚度	1	1	1	xiongbuthcik	1	0	0	0	10	TRUE	TRUE	0	1	2
-	23	胸腔下部宽度	1	1	1	xiongxiawide	1	0	0	0	11	TRUE	TRUE	0	1	1
-	24	胸腔下部厚度	1	1	1	xiongxiathick	1	0	0	0	11	TRUE	TRUE	0	1	2
-	25	腹部上下	1	1	1	fubuup	1	0	0	0	12	TRUE	TRUE	0	1	5
-	26	腹部大小	1	1	1	fububig	1	0	0	0	12	TRUE	TRUE	0	1	3
-	27	腰部宽度	1	1	1	yaobuwide	1	0	0	0	21	TRUE	TRUE	0	1	1
-	28	腰部厚度	1	1	1	yaobuthick	1	0	0	0	21	TRUE	TRUE	0	1	2
-	29	上臂上部宽度	1	1	1	shangbishangwide	1	0	0	0	13	TRUE	TRUE	0	1	1
-	30	上臂上部厚度	1	1	1	shangbishangthick	1	0	0	0	13	TRUE	TRUE	0	1	2
-	31	上臂下部宽度	1	1	1	shangbixiawide	1	0	0	0	14	TRUE	TRUE	0	1	1
-	32	上臂下部厚度	1	1	1	shangbixiathick	1	0	0	0	14	TRUE	TRUE	0	1	2
-	33	前臂宽度	1	1	1	qianbiwide	1	0	0	0	1	TRUE	TRUE	0	1	1
-	34	前臂厚度	1	1	1	qianbithick	1	0	0	0	1	TRUE	TRUE	0	1	2
-	35	手腕粗细	1	1	1	handthick	1	0	0	0	22	TRUE	TRUE	0	1	3
-	36	手掌大小	1	1	1	handbig	1	0	0	0	2	TRUE	TRUE	0	1	3
-	37	胯部宽度	1	1	1	kuabuwide	1	0	0	0	23	TRUE	TRUE	0	1	1
-	38	胯部厚度	1	1	1	kuabuthick	1	0	0	0	23	TRUE	TRUE	0	1	2
-	39	臀部尺寸	1	1	1	tunbusize	1	0	0	0	24	TRUE	TRUE	0	1	3
-	40	臀部角度	1	1	1	tunbuangle	1	0	0	0	24	TRUE	TRUE	0	1	4
-	41	大腿上部宽度	1	1	1	datuishangwide	1	0	0	0	15	TRUE	TRUE	0	1	1
-	42	大腿上部厚度	1	1	1	datuishangthick	1	0	0	0	15	TRUE	TRUE	0	1	2
-	43	大腿下部宽度	1	1	1	datuixiawide	1	0	0	0	16	TRUE	TRUE	0	1	1
-	44	大腿下部厚度	1	1	1	datuixiathick	1	0	0	0	16	TRUE	TRUE	0	1	2
-	45	膝盖宽度	1	1	1	xigaiwide	1	0	0	0	25	TRUE	TRUE	0	1	1
-	46	膝盖厚度	1	1	1	xigaithick	1	0	0	0	25	TRUE	TRUE	0	1	2
-	47	小腿粗细	1	1	1	xiaotuiwide	1	0	0	0	4	TRUE	TRUE	0	1	3
-	48	脚腕宽度	1	1	1	jiaowanwide	1	0	0	0	26	TRUE	TRUE	0	1	1
-	49	脚腕厚度	1	1	1	jiaowanthick	1	0	0	0	5	TRUE	TRUE	0	1	2
-	50	脚部大小	1	1	1	jiaobubig	1	0	0	0	5	TRUE	TRUE	0	1	0
+	13	肩峰宽度	1	2	1	jianfengwide	1	0	0	0	20	TRUE	TRUE	0	1	1
+	14	肩膀宽度	1	2	1	jianbangwide	1	0	0	0	9	TRUE	TRUE	0	1	1
+	15	肩膀厚度	1	2	1	jianbangthick	1	0	0	0	9	TRUE	TRUE	0	1	2
+	16	胸部尺寸	1	3	1	xiongbusize	1	0	0	0	10	TRUE	TRUE	0	1	3
+	17	胸部形状	1	3	1	xiongbushape	1	0	0	0	10	TRUE	TRUE	0	1	0
+	18	胸部开合	1	3	1	xiongbuopen	1	0	0	0	10	TRUE	TRUE	0	1	0
+	19	胸部角度	1	3	1	xiongbuangle	1	0	0	0	10	TRUE	TRUE	0	1	4
+	20	胸部上下	1	3	1	xiongbuup	1	0	0	0	10	TRUE	TRUE	0	1	5
+	21	胸部宽度	1	3	1	xiongbuwide	1	0	0	0	10	TRUE	TRUE	0	1	1
+	22	胸部厚度	1	3	1	xiongbuthcik	1	0	0	0	10	TRUE	TRUE	0	1	2
+	23	胸腔下部宽度	1	3	1	xiongxiawide	1	0	0	0	11	TRUE	TRUE	0	1	1
+	24	胸腔下部厚度	1	3	1	xiongxiathick	1	0	0	0	11	TRUE	TRUE	0	1	2
+	25	腹部上下	1	4	1	fubuup	1	0	0	0	12	TRUE	TRUE	0	1	5
+	26	腹部大小	1	4	1	fububig	1	0	0	0	12	TRUE	TRUE	0	1	3
+	27	腰部宽度	1	4	1	yaobuwide	1	0	0	0	21	TRUE	TRUE	0	1	1
+	28	腰部厚度	1	4	1	yaobuthick	1	0	0	0	21	TRUE	TRUE	0	1	2
+	29	上臂上部宽度	1	6	1	shangbishangwide	1	0	0	0	13	TRUE	TRUE	0	1	1
+	30	上臂上部厚度	1	6	1	shangbishangthick	1	0	0	0	13	TRUE	TRUE	0	1	2
+	31	上臂下部宽度	1	6	1	shangbixiawide	1	0	0	0	14	TRUE	TRUE	0	1	1
+	32	上臂下部厚度	1	6	1	shangbixiathick	1	0	0	0	14	TRUE	TRUE	0	1	2
+	33	前臂宽度	1	6	1	qianbiwide	1	0	0	0	1	TRUE	TRUE	0	1	1
+	34	前臂厚度	1	6	1	qianbithick	1	0	0	0	1	TRUE	TRUE	0	1	2
+	35	手腕粗细	1	6	1	handthick	1	0	0	0	22	TRUE	TRUE	0	1	3
+	36	手掌大小	1	6	1	handbig	1	0	0	0	2	TRUE	TRUE	0	1	3
+	37	胯部宽度	1	5	1	kuabuwide	1	0	0	0	23	TRUE	TRUE	0	1	1
+	38	胯部厚度	1	5	1	kuabuthick	1	0	0	0	23	TRUE	TRUE	0	1	2
+	39	臀部尺寸	1	5	1	tunbusize	1	0	0	0	24	TRUE	TRUE	0	1	3
+	40	臀部角度	1	5	1	tunbuangle	1	0	0	0	24	TRUE	TRUE	0	1	4
+	41	大腿上部宽度	1	7	1	datuishangwide	1	0	0	0	15	TRUE	TRUE	0	1	1
+	42	大腿上部厚度	1	7	1	datuishangthick	1	0	0	0	15	TRUE	TRUE	0	1	2
+	43	大腿下部宽度	1	7	1	datuixiawide	1	0	0	0	16	TRUE	TRUE	0	1	1
+	44	大腿下部厚度	1	7	1	datuixiathick	1	0	0	0	16	TRUE	TRUE	0	1	2
+	45	膝盖宽度	1	7	1	xigaiwide	1	0	0	0	25	TRUE	TRUE	0	1	1
+	46	膝盖厚度	1	7	1	xigaithick	1	0	0	0	25	TRUE	TRUE	0	1	2
+	47	小腿粗细	1	7	1	xiaotuiwide	1	0	0	0	4	TRUE	TRUE	0	1	3
+	48	脚腕宽度	1	7	1	jiaowanwide	1	0	0	0	26	TRUE	TRUE	0	1	1
+	49	脚腕厚度	1	7	1	jiaowanthick	1	0	0	0	5	TRUE	TRUE	0	1	2
+	50	脚部大小	1	7	1	jiaobubig	1	0	0	0	5	TRUE	TRUE	0	1	0

+ 35 - 5
Assets/GameMain/Scripts/UI/UICustom.cs

@@ -98,6 +98,7 @@ namespace MetaClient
             _bodydata = GameEntry.DataTable.GetDataTable<DRCustomBody>();
             
         }
+
         protected override void OnClose(bool isShutdown, object userData)
         {
             base.OnClose(isShutdown, userData);
@@ -127,8 +128,22 @@ namespace MetaClient
             });
 
         }
-
-
+        /// <summary>
+        /// 设置是否已在缓动
+        /// </summary>
+        public void SetTween(bool _bo) {
+            isTween = _bo;
+        }
+        /// <summary>
+        /// 获取是否缓动
+        /// </summary>
+        public bool GetTween()
+        {
+            return isTween;
+        }
+        public void HistoryAdd(string _str) {
+            histroy.Add(_str);
+        }
 
 
         /// <summary>
@@ -296,6 +311,7 @@ namespace MetaClient
                     CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body);
                 }
             }
+           // ChangeListBotton(_objPar);
         }
         public void CreateClothImg(int parentid,bool ziDingYi)
         {
@@ -326,6 +342,7 @@ namespace MetaClient
                     CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body);
                 }
             }
+          //  ChangeListBotton(_objPar);
         }
 
 
@@ -370,10 +387,22 @@ namespace MetaClient
                     CreateButtonFun(dRCustomBodies[i].Icon, dRCustomBodies[i].Part, dRCustomBodies[i].Name, _objPar, dRCustomBodies[i].Id, dRCustomBodies[i].ButtonStyple, ECustomStyple.Body);
                 }
             }
-          
-        } 
+           // ChangeListBotton(_objPar);
+        }
 
 
+        /// <summary>
+        /// 改变列表长短
+        /// </summary>
+        public void ChangeListBotton(GameObject _obj) {
+            //Debug.Log("改变列表"+ _obj.transform.childCount+"");
+            
+            float _x = _obj.GetComponent<RectTransform>().offsetMin.x;
+            int _childNum = _obj.transform.childCount;
+            float _y = _childNum > 8 ? -240 * (_childNum - 8) : 0;
+            _obj.GetComponent<RectTransform>().offsetMin = new Vector2(_x, _y);
+        }
+
 
 
 
@@ -464,13 +493,14 @@ namespace MetaClient
                     uICustomBtn.eCustomStyple = eCustomStyple;
                     uICustomBtn.isCreate = false;
                     uICustomBtn.part = _part;
-                    
+
                     //GameObject 
                     //img.sprite = sprite;
                     //if (nativeSize)
                     //{
                     //    img.SetNativeSize();
                     //}
+                    ChangeListBotton(_parent);
                 }));
         }
 

+ 3 - 0
Assets/GameMain/Scripts/UI/UICustomBtn.cs

@@ -44,6 +44,7 @@ namespace MetaClient
                     }
                     else
                     {
+                       
                         CreatImgListFun();
                     }
                     break;
@@ -81,6 +82,8 @@ namespace MetaClient
                  //object[] _objects = new object[]{ eCustomStyple, id };
                 // uICustom.ClickBotton(_objects);
                 uICustom.ClickBotton(eCustomStyple, id,isZDYPart);
+                int _numIsZDYPart = isZDYPart ? 1 : 0;
+                uICustom.HistoryAdd(eCustomStyple + "," + isZDYPart + "");
             }
         }
         // Update is called once per frame

+ 1 - 1
Assets/GameMain/Scripts/UI/UICustomNor.cs

@@ -38,7 +38,7 @@ namespace MetaClient
                 objAppear.ForEach(i => i.SetActive(true));
                 uICustom.leftView.transform.DOLocalMoveX(0, 2f).SetEase(Ease.InOutBack).OnComplete(() => {
                     uICustom.isTween = false;
-                  
+                    uICustom.HistoryAdd("firstpush");
                     Debug.Log("222");
                 });
             });

二进制
Assets/GameMain/UI/UISprites/CustomRole/bodysize.png


二进制
Assets/GameMain/UI/UISprites/CustomRole/datuilong.png


二进制
Assets/GameMain/UI/UISprites/CustomRole/headbody.png


二进制
Assets/GameMain/UI/UISprites/CustomRole/height.png


二进制
Assets/GameMain/UI/UISprites/CustomRole/jingbulong.png


二进制
Assets/GameMain/UI/UISprites/CustomRole/jirou.png


+ 92 - 0
Assets/GameMain/UI/UISprites/CustomRole/jirou.png.meta

@@ -0,0 +1,92 @@
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二进制
Assets/GameMain/UI/UISprites/CustomRole/qianbilong.png


二进制
Assets/GameMain/UI/UISprites/CustomRole/quanshen.png


+ 92 - 0
Assets/GameMain/UI/UISprites/CustomRole/quanshen.png.meta

@@ -0,0 +1,92 @@
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+guid: fcc02251a7034214ba510a8bc6b4a030
+TextureImporter:
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二进制
Assets/GameMain/UI/UISprites/CustomRole/shangbanshen.png


+ 92 - 0
Assets/GameMain/UI/UISprites/CustomRole/shangbanshen.png.meta

@@ -0,0 +1,92 @@
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+  alphaIsTransparency: 0
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+  textureShape: 1
+  singleChannelComponent: 0
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+  compressionQualitySet: 0
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+  applyGammaDecoding: 0
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+    buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

二进制
Assets/GameMain/UI/UISprites/CustomRole/shangbilong.png


二进制
Assets/GameMain/UI/UISprites/CustomRole/xiabanshen.png


+ 92 - 0
Assets/GameMain/UI/UISprites/CustomRole/xiabanshen.png.meta

@@ -0,0 +1,92 @@
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二进制
Assets/GameMain/UI/UISprites/CustomRole/xiaotuilong.png